Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's king lands on C3 and defeats Bat's queen!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

From A1 to A4, our hero's rook swallows Bat's rook.

From the dark, Bat pushes the king to D7; then our hero's knight takes F3, leaving G1 behind. Bat answers by moving the king from D7 to C6, and right after that our hero slides the rook across the board, from A4 to H4.

With dungeon cunning, Bat brings the pawn to E4. With a steady hand, our hero brings the knight to G5. Bat advances to G5 and claims our knight.

our hero advances the rook from H4 to G4, and bat sets the pawn on E3, watching every square. A clean strike: our hero's rook topples the pawn on G5.

From the dark, Bat pushes the pawn to B5, and right after that our hero's king takes E2, leaving E1 behind. Bat answers by moving the pawn from D5 to D4; then our hero slides the rook across the board, from G5 to G7.

With dungeon cunning, Bat brings the pawn to B4. With a steady hand, our hero brings the rook to G1, and bat's pawn advances from B4 to B3.

our hero advances the rook from G1 to B1, while bat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Bat pushes the pawn to D3. A clean strike: our hero's king topples the pawn on E3.

Bat answers by moving the king from C6 to B5, and right after that our hero slides the rook across the board, from B1 to F1. With dungeon cunning, Bat brings the pawn to D5.

With a steady hand, our hero brings the king to D4, while bat's pawn advances from B7 to B6. our hero advances the rook from F1 to F5, and bat sets the pawn on D2, watching every square.

Without hurry or fear, our hero places the rook on F2. Bat's pawn crowns on D1 and a hostile bishop is born.

From D4 to D5, our hero's king swallows Bat's pawn.

Bat answers by moving the bishop from D1 to H5; then our hero slides the rook across the board, from F2 to F5. With dungeon cunning, Bat brings the pawn to B2.

Check: our hero tightens the net by bringing the king to D4.

Bat's king advances from B5 to A6. A clean strike: our hero's rook topples the bishop on H5.

Bat's pawn crowns on B1 and a hostile queen is born.

From D4 to C4, our hero's king swallows Bat's pawn.

From the dark, Bat pushes the queen to H7; then our hero's king takes B4, leaving C4 behind. Bat's queen reaches E7 and threatens our hero's king.

our hero slides the king across the board, from B4 to A4. Check from Bat: the queen plants itself on D7.

With a steady hand, our hero brings the king to B3. Bat gives check with the queen on B5.

our hero advances the king from B3 to C3, and bat sets the queen on F1, watching every square. Without hurry or fear, our hero places the rook on H8.

Check from Bat: the queen plants itself on F6.

our hero's king takes D3, leaving C3 behind. Bat gives check with the queen on C3.

A clean strike: our hero's king topples the queen on C3.

With dungeon cunning, Bat brings the king to A5. our hero gives check with the rook on H5.

Bat's king advances from A5 to A6. our hero advances the king from C3 to B4, while bat sets the king on B7, watching every square.

Without hurry or fear, our hero places the rook on B5. From the dark, Bat pushes the king to C7; then our hero's king takes C4, leaving B4 behind.

Bat answers by moving the king from C7 to B8. By taking the pawn on B6, our hero drives Bat into check.

With dungeon cunning, Bat brings the king to A7. With a steady hand, our hero brings the king to B5, while bat's king advances from A7 to A8.

our hero advances the king from B5 to A6.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 13 s
Moves
69
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
22 / 3
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 640 finished games (305 wins, 90 losses, 245 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 60% of the games on this floor.

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