Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero answers with fury: the bishop leaps from C1 to H6 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy rook: the bishop leaps from C1 to H6.

With dungeon cunning, Bat brings the pawn to A6. With a steady hand, our hero brings the king to E2, and right after that bat's pawn advances from D5 to D4.

our hero advances the knight from G1 to H3; then bat sets the king on D7, watching every square. Without hurry or fear, our hero places the knight on G5.

From the dark, Bat pushes the pawn to A3. our hero captures the enemy pawn: the knight leaps from G5 to E4.

Bat answers by moving the pawn from C5 to C4, while our hero slides the bishop across the board, from H6 to C1. With dungeon cunning, Bat brings the king to E7.

our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Bat's king advances from E7 to E8. Check: our hero tightens the net by bringing the knight to F6.

Bat sets the king on D8, watching every square, and without hurry or fear, our hero places the knight on D5. From the dark, Bat pushes the knight to A5.

our hero claims the enemy pawn by landing on D6.

Bat answers by moving the king from D8 to D7. our hero captures the enemy pawn: the bishop leaps from D6 to E5.

With dungeon cunning, Bat brings the knight to C6. our hero claims the enemy pawn by landing on D4.

After toppling the bishop on D4, Bat threatens our hero's king.

our hero advances the king from E2 to E3. Bat gives check with the knight on F5.

Without hurry or fear, our hero places the king on E4. From the dark, Bat pushes the knight to H4. our hero captures the pawn on B6 and leaves Bat in check.

Bat answers by moving the king from D7 to C7. our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Bat brings the king to C6. With a steady hand, our hero brings the king to D4; then bat's king advances from C6 to B5.

our hero gives check with the knight on D6.

Bat sets the king on B6, watching every square. From C4, our hero's knight forces Bat to defend.

From the dark, Bat pushes the king to A7, while our hero's king takes C5, leaving D4 behind. Bat answers by moving the knight from H4 to G2, and our hero slides the knight across the board, from C4 to A5.

With dungeon cunning, Bat brings the king to A8. With a steady hand, our hero brings the king to B6, and right after that bat's king advances from A8 to B8.

our hero captures the enemy pawn: the king leaps from B6 to A6.

Bat sets the knight on F4, watching every square. our hero gives check with the knight on C6.

From the dark, Bat pushes the king to A8, and our hero's king takes B6, leaving A6 behind. Bat answers by moving the knight from F4 to H5, while our hero slides the knight across the board, from C6 to A7.

With dungeon cunning, Bat brings the knight to G7. With a steady hand, our hero brings the knight to C8; then bat's knight advances from G7 to F5.

our hero advances the king from B6 to A6, and right after that bat sets the knight on E3, watching every square. Check: our hero tightens the net by bringing the knight to B6.

From the dark, Bat pushes the king to B8. our hero gives check with the knight on D7.

Bat answers by moving the king from B8 to C7, and our hero slides the knight across the board, from D7 to B6. With dungeon cunning, Bat brings the knight to F5.

With a steady hand, our hero brings the king to B5, and right after that bat's knight advances from F5 to H6. our hero gives check with the knight on D5.

Bat sets the king on D6, watching every square, while without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the king to D7, and our hero's king takes C5, leaving C4 behind.

Bat answers by moving the king from D7 to C8, while our hero slides the king across the board, from C5 to C6. With dungeon cunning, Bat brings the knight to F7.

From E7, our hero's knight forces Bat to defend.

Bat's king advances from C8 to D8. our hero advances the knight from E7 to D5, and right after that bat sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on C7. From the dark, Bat pushes the knight to G5. From F6, our hero's knight forces Bat to defend.

Bat answers by moving the king from E8 to E7, and our hero slides the knight across the board, from F6 to D7. With dungeon cunning, Bat brings the knight to F3.

With a steady hand, our hero brings the knight to E5, and right after that bat's knight advances from F3 to G5. From C6, our hero's knight forces Bat to defend.

Bat sets the king on E6, watching every square. Check: our hero tightens the net by bringing the knight to D4.

From the dark, Bat pushes the king to D5, and our hero's knight takes F5, leaving D4 behind. Bat answers by moving the knight from G5 to F3.

From E3, our hero's knight forces Bat to defend.

With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the knight to C4; then bat's king advances from E6 to F5.

our hero advances the king from C7 to D6, and right after that bat sets the knight on D2, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Bat pushes the knight to B1, while our hero's king takes D4, leaving D5 behind. Bat answers by moving the king from F5 to E6, and our hero slides the king across the board, from D4 to D3.

With dungeon cunning, Bat brings the king to F5. With a steady hand, our hero brings the king to C2, and right after that bat's king advances from F5 to E4.

our hero captures the enemy knight: the king leaps from C2 to B1.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 38 s
Moves
105
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 3
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 640 finished games (305 wins, 90 losses, 245 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (105 moves) lasted longer than 92% of the games on this floor.

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