Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to H4, and right after that rat's pawn advances from C5 to C4. our hero advances the pawn from E2 to E4; then rat sets the knight on B6, watching every square.
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the king to F7, and our hero's pawn takes D4, leaving D2 behind. A cruel blow: Rat's pawn captures our hero's pawn on D3.
our hero claims the enemy pawn by landing on D3.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to F3; then rat's pawn advances from C5 to C4.
our hero claims the enemy pawn by landing on G4.
Rat sets the king on G7, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
From the dark, Rat pushes the king to F6. Check: our hero tightens the net by bringing the pawn to G5.
Rat answers by moving the king from F6 to E6, and our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to E5.
With a steady hand, our hero brings the king to D2, and right after that rat's king advances from E5 to D4. our hero advances the pawn from E4 to E5; then rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to C4. our hero captures the enemy knight: the pawn leaps from C5 to B6.
A cruel blow: Rat's pawn captures our hero's pawn on B6.
our hero slides the pawn across the board, from E5 to E6, and right after that with dungeon cunning, Rat brings the king to B5. With a steady hand, our hero brings the king to C3; then rat's king advances from B5 to C5.
our hero advances the king from C3 to D3, and right after that rat sets the king on D5, watching every square. Without hurry or fear, our hero places the king on C3.
From the dark, Rat pushes the pawn to B5, while our hero's king takes B4, leaving C3 behind. Rat answers by moving the king from D5 to C6, and our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to B6. our hero claims the enemy pawn by landing on G6.
Rat's king advances from B6 to C6. our hero advances the pawn from G6 to G7; then rat sets the king on D6, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to D5, and our hero's queen takes E8, leaving G8 behind. Rat answers by moving the king from D5 to E4.
our hero claims the enemy pawn by landing on E7.
With dungeon cunning, Rat brings the king to E5. our hero captures the enemy pawn: the king leaps from B4 to B5.
Rat's king advances from E5 to D4. our hero claims the enemy pawn by landing on A4.
Rat sets the king on C3, watching every square, and without hurry or fear, our hero places the queen on D6. From the dark, Rat pushes the king to C4, while our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from C4 to C3. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Rat brings the king to C2. With a steady hand, our hero brings the queen to E1, and right after that rat's king advances from C2 to B2.
our hero advances the queen from D6 to D3. A cruel blow: Rat's king captures our hero's pawn on A2.
our hero delivers the final mate from B1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 13 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 51% of the games on this floor.