Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
our hero's pawn lands on G4 and defeats Centipede's rook!
The duel ends in a draw: our hero and Centipede withdraw.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3, while centipede's knight advances from E7 to G8. From F3 to G4, our hero's pawn swallows Centipede's rook.
Centipede moves the bishop from F5 to C2 and topples our hero's pawn.
Without hurry or fear, our hero places the knight on F3. From the dark, Centipede pushes the pawn to D6. From F3 to G5, our hero's knight swallows Centipede's pawn.
Centipede answers by moving the king from E8 to E7; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Centipede brings the bishop to B1.
From A1 to B1, our hero's rook swallows Centipede's bishop.
Centipede's king advances from E7 to E8. Check: our hero tightens the net by bringing the rook to B8.
Centipede sets the king on D7, watching every square. From B8 to G8, our hero's rook swallows Centipede's knight.
From the dark, Centipede pushes the pawn to E4. By taking the pawn on G7, our hero drives Centipede into check.
Centipede answers by moving the king from D7 to E8. From G7 to A7, our hero's rook swallows Centipede's pawn.
With dungeon cunning, Centipede brings the pawn to A5. A clean strike: our hero's rook topples the pawn on A5.
Centipede's king advances from E8 to D8. our hero advances the rook from A5 to A6, and centipede sets the king on E7, watching every square.
A clean strike: our hero's knight topples the pawn on E4.
From the dark, Centipede pushes the king to D7. From E4 to D6, our hero's knight swallows Centipede's pawn.
Centipede answers by moving the pawn from D4 to D3; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Centipede brings the king to C7.
With a steady hand, our hero brings the pawn to G6, and centipede's pawn advances from C5 to C4. our hero advances the pawn from G6 to G7, while centipede sets the king on D7, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Centipede pushes the pawn to C3. A clean strike: our hero's pawn topples the pawn on C3.
Centipede answers by moving the king from D7 to E7. our hero gives check with the queen on G7.
With dungeon cunning, Centipede brings the king to D8. With a steady hand, our hero brings the rook to C6. Centipede gives check with the pawn on D2.
From C1 to D2, our hero's bishop swallows Centipede's pawn.
Draw. The dungeon keeps the names of our hero and Centipede.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 50 min 58 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 19 / 1
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 30% of the games on this floor.