Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero answers with fury: the rook leaps from F3 to H3 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

With a steady hand, our hero brings the knight to F3, and right after that centipede's knight advances from E7 to G6. our hero captures the enemy pawn: the knight leaps from F3 to G5.

Centipede sets the king on E7, watching every square, while without hurry or fear, our hero places the knight on F3. From the dark, Centipede pushes the pawn to D3, and our hero's pawn takes C3, leaving C2 behind.

Centipede answers by moving the knight from G6 to F4. our hero claims the enemy pawn by landing on A6.

Centipede's knight reaches G2 and threatens our hero's king.

With a steady hand, our hero brings the king to D2; then centipede's pawn advances from E5 to E4. our hero claims the enemy pawn by landing on A7.

Centipede sets the rook on G6, watching every square, and without hurry or fear, our hero places the rook on A5. From the dark, Centipede pushes the bishop to E6.

our hero claims the enemy pawn by landing on C5.

Centipede's pawn falls on F3 and tears the knight from our hero.

our hero slides the rook across the board, from C5 to E5; then with dungeon cunning, Centipede brings the knight to E3. our hero claims the enemy knight by landing on E3.

Centipede's king advances from E7 to D8. our hero captures the enemy pawn: the rook leaps from E3 to D3.

Centipede sets the rook on G2, watching every square. our hero claims the enemy pawn by landing on F3.

Centipede's rook falls on H2 and tears the pawn from our hero.

our hero's king takes E3, leaving D2 behind. Centipede answers by moving the pawn from D7 to D5, while our hero slides the pawn across the board, from B2 to B3.

With dungeon cunning, Centipede brings the bishop to F7. With a steady hand, our hero brings the pawn to C4; then centipede's rook advances from H2 to H3.

our hero claims the enemy rook by landing on H3.

Centipede sets the king on C8, watching every square, and without hurry or fear, our hero places the rook on F3. From the dark, Centipede pushes the bishop to G6.

our hero claims the enemy pawn by landing on D5.

Centipede answers by moving the bishop from G6 to F5. our hero captures the enemy bishop: the rook leaps from F3 to F5.

With dungeon cunning, Centipede brings the king to D7. With a steady hand, our hero brings the king to D4, and right after that centipede's king advances from D7 to E8.

From E5, our hero's rook forces Centipede to defend.

Centipede sets the king on F8, watching every square, while without hurry or fear, our hero places the rook on E6. From the dark, Centipede pushes the pawn to G6.

our hero captures the enemy pawn: the rook leaps from E6 to G6.

Centipede answers by moving the king from F8 to E7, while our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Centipede brings the king to F7.

With a steady hand, our hero brings the rook to B6; then centipede's king advances from F7 to F8. our hero advances the rook from B6 to B7, and right after that centipede sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on D6. From the dark, Centipede pushes the king to F8. Check: our hero tightens the net by bringing the bishop to H6.

Centipede answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Centipede brings the king to H8.

With a steady hand, our hero brings the rook to E7, and right after that centipede's king advances from H8 to G8. our hero advances the pawn from B5 to B6; then centipede sets the king on H8, watching every square.

Without hurry or fear, our hero places the pawn on B7. From the dark, Centipede pushes the king to G8. Mate. our hero's queen on B8 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
19 / 4
First capture
move 1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 69% of the games on this floor.

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