Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
With an adventurer's precision, our hero takes the rival rook on B8.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
our hero gives check with the rook on A8.
Centipede's rook advances from B4 to B8. our hero captures the rook on B8 and leaves Centipede in check.
Centipede sets the king on E7, watching every square, while without hurry or fear, our hero places the rook on H8. From the dark, Centipede pushes the king to D6.
our hero captures the enemy knight: the rook leaps from H8 to H6.
Centipede answers by moving the king from D6 to E6. our hero claims the enemy pawn by landing on D3.
After toppling the pawn on F2, Centipede threatens our hero's king.
our hero captures the enemy bishop: the king leaps from E1 to F2.
Centipede's king advances from E6 to F5. our hero advances the rook from H6 to H7, and right after that centipede sets the king on F4, watching every square.
our hero captures the enemy pawn: the rook leaps from H7 to F7.
From the dark, Centipede pushes the king to F5, while our hero's pawn takes B4, leaving B2 behind. Centipede answers by moving the pawn from H5 to H4, and our hero slides the pawn across the board, from B4 to B5.
With dungeon cunning, Centipede brings the pawn to H3. our hero claims the enemy pawn by landing on H3.
Centipede's pawn falls on H3 and tears the pawn from our hero.
our hero captures the enemy pawn: the knight leaps from G1 to H3.
Centipede sets the king on E6, watching every square, while without hurry or fear, our hero places the rook on G7. From the dark, Centipede pushes the king to D6.
our hero captures the enemy pawn: the rook leaps from G7 to G6.
Centipede answers by moving the king from D6 to C7. our hero claims the enemy pawn by landing on F6.
With dungeon cunning, Centipede brings the king to D7. With a steady hand, our hero brings the pawn to B6; then centipede's king advances from D7 to D8.
our hero advances the pawn from B6 to B7, and right after that centipede sets the king on D7, watching every square. our hero's pawn crowns on B8 and becomes a queen.
From the dark, Centipede pushes the king to E7, while our hero's bishop takes B2, leaving C1 behind. Centipede answers by moving the pawn from G5 to G4.
From D6, our hero's queen forces Centipede to defend.
With dungeon cunning, Centipede brings the king to E8. our hero delivers the final mate from F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 48 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 2
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 27% of the games on this floor.