Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on F6.

Centipede's edge closes the game: mate against our hero.

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The battle, move by move

our hero advances the king from E1 to D2, and right after that centipede sets the king on E7, watching every square. our hero captures the enemy knight: the king leaps from D2 to D3.

From the dark, Centipede pushes the pawn to G3, while our hero's king takes C4, leaving D3 behind. Centipede answers by moving the pawn from H4 to H3, and our hero slides the king across the board, from C4 to D5.

With dungeon cunning, Centipede brings the pawn to G4. With a steady hand, our hero brings the king to E4, and right after that centipede's king advances from E7 to D7.

our hero advances the king from E4 to D5; then centipede sets the king on D8, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Centipede pushes the pawn to G2, and our hero's king takes D5, leaving E4 behind. Centipede answers by moving the bishop from D6 to G3, while our hero slides the king across the board, from D5 to E4.

With dungeon cunning, Centipede brings the bishop to E1. With a steady hand, our hero brings the king to E5.

On G1, Centipede promotes and gains a reinforcing knight.

our hero claims the enemy rook by landing on F6.

Centipede sets the king on C7, watching every square. our hero captures the enemy pawn: the king leaps from F6 to F7.

From the dark, Centipede pushes the pawn to B3. our hero claims the enemy pawn by landing on G6.

Centipede answers by moving the pawn from B3 to B2. our hero captures the enemy pawn: the king leaps from G6 to H6.

With dungeon cunning, Centipede brings the king to C6. our hero claims the enemy pawn by landing on H5.

Centipede's pawn advances from G4 to G3. our hero advances the king from H5 to H4; then centipede sets the bishop on F2, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Centipede pushes the king to D5, and our hero's king takes F4, leaving G4 behind.

On B1, Centipede promotes and gains a reinforcing queen.

our hero slides the king across the board, from F4 to G4. Check from Centipede: the queen plants itself on G6.

With a steady hand, our hero brings the king to H4. Checkmate: Centipede finishes our hero on G2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
49 s
Moves
40
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (40 moves) lasted longer than 26% of the games on this floor.

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