Battle chronicle

In the depths of Sewers, our hero faces Centipede.

our hero answers with fury: the king leaps from B2 to A1 and captures the enemy rook.

Neither our hero nor Centipede claims victory. A draw on the board.

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The battle, move by move

our hero's king takes D2, leaving E1 behind. Centipede gives check with the bishop on F4.

A clean strike: our hero's king topples the knight on D3.

With dungeon cunning, Centipede brings the king to E7. With a steady hand, our hero brings the king to C4. Check from Centipede: the rook plants itself on C6.

A clean strike: our hero's king topples the pawn on B4.

Centipede sets the rook on C1, watching every square, and right after that without hurry or fear, our hero places the king on B5. From the dark, Centipede pushes the king to D6; then our hero's king takes B6, leaving B5 behind.

Centipede answers by moving the king from D6 to D5, and right after that our hero slides the king across the board, from B6 to B7. With dungeon cunning, Centipede brings the bishop to G3.

With a steady hand, our hero brings the king to B6, while centipede's king advances from D5 to D4. our hero advances the king from B6 to B7, and centipede sets the pawn on F6, watching every square.

Without hurry or fear, our hero places the king on B6. From the dark, Centipede pushes the rook to F1, and right after that our hero's king takes C6, leaving B6 behind.

Centipede answers by moving the pawn from F6 to F5; then our hero slides the king across the board, from C6 to D7. With dungeon cunning, Centipede brings the pawn to H3.

With a steady hand, our hero brings the king to E7, and centipede's bishop advances from G3 to E5. our hero advances the king from E7 to F7, while centipede sets the pawn on F4, watching every square.

From F7 to G6, our hero's king swallows Centipede's pawn.

From the dark, Centipede pushes the king to C4. A clean strike: our hero's king topples the pawn on H5.

Centipede answers by moving the rook from F1 to A1. From H5 to H6, our hero's king swallows Centipede's pawn.

With dungeon cunning, Centipede brings the king to D4. A clean strike: our hero's king topples the pawn on G5.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Check from Centipede: the rook plants itself on G1.

our hero advances the king from G5 to H4; then centipede sets the rook on F1, watching every square. A clean strike: our hero's king topples the pawn on H3.

From the dark, Centipede pushes the king to D5. our hero's king takes G4, leaving H3 behind; then centipede answers by moving the bishop from E5 to A1.

our hero slides the king across the board, from G4 to F5. With dungeon cunning, Centipede brings the bishop to H8, and with a steady hand, our hero brings the king to G4.

Centipede's king advances from D5 to C5, while our hero advances the king from G4 to F5. Centipede sets the bishop on A1, watching every square.

Without hurry or fear, our hero places the king on G4; then from the dark, Centipede pushes the bishop to C3. our hero's king takes F5, leaving G4 behind, and right after that centipede answers by moving the bishop from C3 to E1.

our hero slides the king across the board, from F5 to G4. With dungeon cunning, Centipede brings the king to D6, while with a steady hand, our hero brings the king to F5.

Centipede's pawn advances from F4 to F3, and our hero advances the king from F5 to F4. Centipede's bishop reaches D2 and threatens our hero's king.

Without hurry or fear, our hero places the king on G3, and right after that from the dark, Centipede pushes the rook to C1. From G3 to F3, our hero's king swallows Centipede's pawn.

Centipede answers by moving the king from D6 to E6, while our hero slides the king across the board, from F3 to E2. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

With dungeon cunning, Centipede brings the king to D5. With a steady hand, our hero brings the king to D2, while centipede's rook advances from C1 to A1.

our hero advances the king from D2 to C2. Centipede sets the king on D6, watching every square; then without hurry or fear, our hero places the king on B2.

From the dark, Centipede pushes the king to D7. A clean strike: our hero's king topples the rook on A1.

The duel ends in a draw: our hero and Centipede withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
54 s
Moves
71
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 1
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 73% of the games on this floor.

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