Battle chronicle

In the depths of Sewers, our hero faces Bat.

With an adventurer's precision, our hero takes the rival rook on D2.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the pawn from G2 to G4, and bat sets the pawn on E3, watching every square. A clean strike: our hero's pawn topples the pawn on E3.

Bat advances to D2 and claims our pawn.

From D1 to D2, our hero's queen swallows Bat's rook.

Bat answers by moving the pawn from H6 to H5. A clean strike: our hero's pawn topples the pawn on H5.

With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the pawn to H6, and bat's king advances from F7 to G8.

A clean strike: our hero's queen topples the pawn on D6.

Bat sets the king on H7, watching every square. From D6 to E5, our hero's queen swallows Bat's pawn.

From the dark, Bat pushes the king to G6; then our hero's pawn takes H7, leaving H6 behind. Bat answers by moving the pawn from A4 to A3.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the pawn to C4. A clean strike: our hero's rook topples the pawn on A3.

Bat's king advances from G6 to F7. From H7, our hero's queen forces Bat to defend.

Bat sets the king on F8, watching every square. our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
29 s
Moves
23
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (23 moves) lasted longer than 6% of the games on this floor.

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