Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero answers with fury: the bishop leaps from D2 to B4 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to D3, and bat's rook advances from D5 to D4. A clean strike: our hero's pawn topples the pawn on E4.

Bat sets the pawn on B5, watching every square, and right after that without hurry or fear, our hero places the pawn on C3. From the dark, Bat pushes the rook to C4; then our hero's pawn takes B3, leaving B2 behind.

Bat advances to E4 and claims our pawn.

From B3 to A4, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to B4. A clean strike: our hero's pawn topples the pawn on B4.

Bat advances to B4 and claims our pawn.

our hero advances the bishop from C1 to D2, and bat sets the pawn on B6, watching every square. A clean strike: our hero's bishop topples the rook on B4.

From the dark, Bat pushes the pawn to B5. From A4 to B5, our hero's pawn swallows Bat's pawn.

Bat answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Bat brings the pawn to D5.

From B4 to C5, our hero's bishop swallows Bat's pawn.

Bat's pawn advances from H6 to H5. our hero advances the pawn from F2 to F3, while bat sets the pawn on E4, watching every square.

From F3 to E4, our hero's pawn swallows Bat's pawn.

From the dark, Bat pushes the pawn to D4. A clean strike: our hero's pawn topples the pawn on D4.

Bat answers by moving the king from F7 to G7, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Bat brings the king to H6.

With a steady hand, our hero brings the bishop to E7, while bat's king advances from H6 to G6. our hero advances the pawn from E4 to E5, and bat sets the king on F7, watching every square.

Without hurry or fear, our hero places the bishop on H4. From the dark, Bat pushes the king to G7, and right after that our hero's pawn takes G4, leaving G3 behind.

Bat answers by moving the king from G7 to G6. By taking the pawn on H5, our hero drives Bat into check.

With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the pawn to E6, and bat's king advances from G7 to H8.

our hero advances the pawn from E6 to E7, while bat sets the king on H7, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Bat pushes the king to G7; then our hero's pawn takes B6, leaving B5 behind. Bat answers by moving the king from G7 to H7, and right after that our hero slides the pawn across the board, from B6 to B7.

With dungeon cunning, Bat brings the king to G7. Promotion: on B8, our hero turns a pawn into a queen.

Bat's king advances from G7 to H7. our hero gives check with the queen on B7.

Bat sets the king on H6, watching every square. From E6, our hero's queen forces Bat to defend.

Bat advances to H5 and claims our pawn.

our hero's pawn takes D5, leaving D4 behind. Bat moves the king from H5 to H4 and topples our hero's bishop.

our hero slides the pawn across the board, from D5 to D6, while with dungeon cunning, Bat brings the king to G5. With a steady hand, our hero brings the pawn to D7, and bat's king advances from G5 to H4.

Promotion: on D8, our hero turns a pawn into a queen.

Bat sets the king on H5, watching every square. our hero gives check with the queen on D5.

From the dark, Bat pushes the king to H4; then our hero's pawn takes A3, leaving A2 behind. Bat answers by moving the king from H4 to G3, and right after that our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Bat brings the king to H2. With a steady hand, our hero brings the pawn to A5, while bat's king advances from H2 to G3.

our hero advances the rook from A1 to A2, and bat sets the king on H4, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Bat pushes the king to G3, and right after that our hero's pawn takes A7, leaving A6 behind. Bat answers by moving the king from G3 to H4.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the king to G3. With a steady hand, our hero brings the queen to A4.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 47 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
13 / 6
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 78% of the games on this floor.

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