Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to H3, and right after that rat's pawn advances from C5 to C4.

our hero advances the pawn from F2 to F3. A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

From the dark, Rat pushes the king to F8, and our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the king from F8 to G7, while our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to E5; then rat's knight advances from F6 to D7.

our hero advances the pawn from E5 to E6, and right after that rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on F4.

Rat's knight reaches F3 and threatens our hero's king.

our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from F8 to E8. our hero captures the enemy knight: the king leaps from F2 to F3.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to H5. Rat's pawn falls on H5 and tears the pawn from our hero.

our hero advances the pawn from F4 to F5; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on F6.

From the dark, Rat pushes the pawn to H4. our hero captures the enemy pawn: the pawn leaps from F6 to E7.

Rat answers by moving the pawn from C6 to C5, while our hero slides the king across the board, from F3 to G4. Rat's king falls on E7 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from G4 to H4.

Rat's pawn advances from C4 to C3. our hero claims the enemy pawn by landing on C3.

Rat's king falls on E6 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to F7, while our hero's king takes F4, leaving G4 behind.

Rat answers by moving the king from F7 to G7, and our hero slides the king across the board, from F4 to E5. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the king to D5, and right after that rat's king advances from F8 to E7. our hero captures the enemy pawn: the king leaps from D5 to C5.

Rat sets the king on E6, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to F5, and our hero's king takes D5, leaving C5 behind.

Rat answers by moving the king from F5 to G6, while our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the king to C6; then rat's king advances from F6 to E5. our hero claims the enemy pawn by landing on C7.

Rat sets the king on F4, watching every square, and without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to F3, while our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from F3 to E4, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to F4.

our hero's pawn crowns on C8 and becomes a queen.

Rat's pawn advances from A5 to A4. our hero advances the queen from C8 to E6; then rat sets the king on G5, watching every square.

Without hurry or fear, our hero places the queen on F7. From the dark, Rat pushes the king to H6, and our hero's queen takes G8, leaving F7 behind.

Rat answers by moving the king from H6 to H5, while our hero slides the queen across the board, from G8 to G7. With dungeon cunning, Rat brings the king to H4.

With a steady hand, our hero brings the queen to G6; then rat's king advances from H4 to H3. our hero advances the queen from G6 to G5, and right after that rat sets the king on H2, watching every square.

Without hurry or fear, our hero places the queen on G4. From the dark, Rat pushes the king to H1, while our hero's king takes E5, leaving D6 behind.

Rat answers by moving the king from H1 to H2, and our hero slides the king across the board, from E5 to F4. With dungeon cunning, Rat brings the king to H1.

With a steady hand, our hero brings the king to F3, and right after that rat's king advances from H1 to H2. And it is checkmate: our hero ends the game on G2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 29 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
10 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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