Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from F4 to E5 and captures the enemy knight.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on A3.

Giant Rat's bishop advances from E4 to G6. From D2 to E3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat sets the king on E7, watching every square. A clean strike: our hero's pawn topples the pawn on F4.

From the dark, Giant Rat pushes the bishop to C2. From F4 to E5, our hero's pawn swallows Giant Rat's knight.

Giant Rat answers by moving the pawn from G4 to G3. By taking the pawn on D6, our hero drives Giant Rat into check.

With dungeon cunning, Giant Rat brings the king to F6. From F2 to G3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat's king advances from F6 to E5. our hero advances the king from E1 to D2. our hero activates Backstab and silently removes a threat from Giant Rat.

Giant Rat sets the king on E4, watching every square. Without hurry or fear, our hero places the pawn on D7.

Giant Rat's pawn reaches C3 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on C3.

Giant Rat answers by moving the king from E4 to F5. Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Giant Rat brings the king to G4. Check: our hero tightens the net by bringing the queen to G8.

Giant Rat's king advances from G4 to H5. our hero gives check with the pawn on G4.

Giant Rat sets the king on H4, watching every square. Without hurry or fear, our hero places the pawn on G5, and right after that from the dark, Giant Rat pushes the king to G4.

our hero's pawn takes G6, leaving G5 behind; then giant Rat answers by moving the pawn from C6 to C5. our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Giant Rat brings the king to H5. From H8, our hero's queen forces Giant Rat to defend.

Giant Rat's king advances from H5 to G6. Promotion: on G8, our hero turns a pawn into a queen.

Giant Rat sets the king on F5, watching every square. our hero gives check with the queen on H7.

From the dark, Giant Rat pushes the king to F6. From F8, our hero's queen forces Giant Rat to defend.

Giant Rat answers by moving the king from F6 to E6, and our hero slides the queen across the board, from F8 to D8. With dungeon cunning, Giant Rat brings the pawn to A4.

our hero gives check with the queen on E7.

Giant Rat's king advances from E6 to F5. From F8, our hero's queen forces Giant Rat to defend.

Giant Rat sets the king on G4, watching every square. Check: our hero tightens the net by bringing the queen to G7.

From the dark, Giant Rat pushes the king to H4. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 6 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 42% of the games on this floor.

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