Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the bishop leaps from C1 to H6 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
Loading…
The battle, move by move
From C1 to H6, our hero's bishop swallows Bat's rook.
With dungeon cunning, Bat brings the pawn to A6. With a steady hand, our hero brings the pawn to F3, while bat's king advances from E8 to E7.
our hero advances the knight from G1 to H3, and bat sets the king on E8, watching every square. Without hurry or fear, our hero places the knight on G5.
From the dark, Bat pushes the knight to A5. From F3 to E4, our hero's pawn swallows Bat's pawn.
Bat answers by moving the pawn from B6 to B5. A clean strike: our hero's pawn topples the pawn on D5.
With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the pawn to B3. Bat moves the knight from A5 to B3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the knight on B3.
Bat sets the pawn on A3, watching every square. our hero gives check with the knight on E6.
From the dark, Bat pushes the king to D7. From F8, our hero's knight forces Bat to defend.
Bat answers by moving the king from D7 to E8, and right after that our hero slides the knight across the board, from F8 to E6. With dungeon cunning, Bat brings the pawn to B4.
our hero gives check with the knight on C7.
Bat's king advances from E8 to D7. From C7 to A6, our hero's knight swallows Bat's pawn.
Bat sets the king on E8, watching every square. A clean strike: our hero's knight topples the pawn on B4.
Bat advances to B4 and claims our knight.
our hero's pawn takes G4, leaving G2 behind. Bat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the pawn to G6, and bat's king advances from E7 to D7.
our hero advances the pawn from G6 to G7, while bat sets the king on E7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Bat pushes the pawn to E4; then our hero's bishop takes F4, leaving H6 behind. Bat answers by moving the king from E7 to D7.
our hero gives check with the queen on G7.
With dungeon cunning, Bat brings the king to E8. A clean strike: our hero's bishop topples the pawn on D6.
Bat's pawn advances from E4 to E3. Check: our hero tightens the net by bringing the queen to G8.
Bat sets the king on D7, watching every square; then without hurry or fear, our hero places the bishop on C5. From the dark, Bat pushes the king to C7.
From C5 to B4, our hero's bishop swallows Bat's pawn.
Bat answers by moving the king from C7 to D7. Check: our hero tightens the net by bringing the queen to F7.
With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the pawn to D6, and bat's king advances from D8 to C8.
From D7, our hero's pawn forces Bat to defend.
Bat sets the king on B8, watching every square. our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 59 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 43% of the games on this floor.