Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero's queen lands on B1 and defeats Bat's queen!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from D2 to D4, while with dungeon cunning, Bat brings the king to F7. From D4 to E5, our hero's pawn swallows Bat's pawn.

Bat's rook advances from A4 to C4. A clean strike: our hero's pawn topples the pawn on D6.

Bat advances to C2 and claims our pawn.

Without hurry or fear, our hero places the knight on E2. From the dark, Bat pushes the pawn to B5; then our hero's pawn takes D7, leaving D6 behind.

Bat answers by moving the king from F7 to G6. Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the king to H7. A clean strike: our hero's queen topples the pawn on D5.

Bat's pawn advances from B7 to B6. our hero advances the queen from D5 to D2. Bat captures the bishop on C1 and puts our hero in check.

A clean strike: our hero's queen topples the rook on C1.

From the dark, Bat pushes the king to G8, and right after that our hero's pawn takes F4, leaving F2 behind. Bat answers by moving the king from G8 to G7; then our hero slides the pawn across the board, from F4 to F5.

With dungeon cunning, Bat brings the king to F7. From C1 to H6, our hero's queen swallows Bat's pawn.

Bat's king advances from F7 to E7. Check: our hero tightens the net by bringing the pawn to F6.

Bat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the queen on H7. From the dark, Bat pushes the pawn to B4.

From F7, our hero's pawn forces Bat to defend.

Bat answers by moving the king from E8 to E7, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Bat brings the pawn to C4.

With a steady hand, our hero brings the pawn to H5, while bat's pawn advances from B4 to B3. From A2 to B3, our hero's pawn swallows Bat's pawn.

Bat sets the king on D6, watching every square. Promotion: on F8, our hero turns a pawn into a queen.

From the dark, Bat pushes the king to D5, and right after that our hero's queen takes F4, leaving F8 behind. Bat moves the pawn from C4 to B3 and topples our hero's pawn.

From F5, our hero's queen forces Bat to defend.

With dungeon cunning, Bat brings the king to C6. Check: our hero tightens the net by bringing the knight to D4.

Bat's king advances from C6 to B7. our hero advances the queen from F4 to H6, while bat sets the pawn on B2, watching every square.

Without hurry or fear, our hero places the knight on B5. Bat's pawn crowns on B1 and a hostile queen is born.

A clean strike: our hero's queen topples the queen on B1.

Bat answers by moving the king from B7 to A8, and right after that our hero slides the queen across the board, from B1 to H7. With dungeon cunning, Bat brings the king to B8.

With a steady hand, our hero brings the queen to G7, while bat's king advances from B8 to A8. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 46 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
19 / 5
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 39% of the games on this floor.

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