Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the queen leaps from D4 to D2 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes F3, leaving F2 behind. Rat moves the pawn from G4 to F3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F3.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to H4, and rat's pawn advances from C5 to C4.

our hero advances the king from E1 to F2, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on G3.

From the dark, Rat pushes the pawn to C3. A clean strike: our hero's pawn topples the pawn on C3.

Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the king across the board, from G3 to G4. Rat's knight reaches E5 and threatens our hero's king.

With a steady hand, our hero brings the king to G5, while rat's knight advances from E5 to C4. From G5 to G6, our hero's king swallows Rat's pawn.

Rat sets the knight on E3, watching every square; then without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the knight to C4, and right after that our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the knight from C4 to D2; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the pawn to E5.

Promotion: on H8, our hero turns a pawn into a queen.

Rat's king advances from F8 to E7. By taking the pawn on E5, our hero drives Rat into check.

Rat sets the king on D8, watching every square. From D4, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E7. A clean strike: our hero's queen topples the knight on D2.

Rat answers by moving the king from E7 to E8. our hero gives check with the queen on E3.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the queen to A7, while rat's king advances from F8 to G8.

From A7 to C7, our hero's queen swallows Rat's pawn.

Rat sets the king on F8, watching every square. A clean strike: our hero's queen topples the pawn on C6.

From the dark, Rat pushes the king to G8. From C6 to A4, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from G8 to H8; then our hero slides the queen across the board, from A4 to D7. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the queen to B7, and rat's king advances from G8 to H8. our hero advances the pawn from A3 to A4, while rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H8; then our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from H8 to G8, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to F8.

our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 35 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

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