Battle chronicle

In the depths of Sewers, our hero faces Bat.

With an adventurer's precision, our hero takes the rival pawn on B7.

Bat's edge closes the game: mate against our hero.

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The battle, move by move

our hero's king takes E2, leaving E1 behind. Bat answers by moving the king from E8 to F8; then our hero slides the king across the board, from E2 to E3.

With dungeon cunning, Bat brings the king to G7. From E3 to E4, our hero's king swallows Bat's pawn.

Bat's rook advances from D5 to D1. our hero advances the king from E4 to F3, while bat sets the pawn on B5, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Bat pushes the pawn to C4; then our hero's pawn takes G3, leaving G2 behind.

Bat answers by moving the pawn from A4 to A3, and right after that our hero slides the king across the board, from G4 to H5. With dungeon cunning, Bat brings the rook to B1.

With a steady hand, our hero brings the pawn to G4, while bat's rook advances from B1 to B3. our hero advances the pawn from G4 to G5, and bat sets the king on H7, watching every square.

A clean strike: our hero's pawn topples the pawn on H6.

From the dark, Bat pushes the rook to B1, and right after that our hero's king takes G5, leaving H5 behind. Bat answers by moving the pawn from C4 to C3; then our hero slides the king across the board, from G5 to F6.

With dungeon cunning, Bat brings the king to H8. With a steady hand, our hero brings the king to E6, and bat's king advances from H8 to G8.

A clean strike: our hero's king topples the pawn on D6.

Bat sets the king on H8, watching every square, and right after that without hurry or fear, our hero places the king on C7. From the dark, Bat pushes the pawn to B4.

A clean strike: our hero's king topples the pawn on B7.

Bat answers by moving the king from H8 to H7, and right after that our hero slides the king across the board, from B7 to B6. With dungeon cunning, Bat brings the rook to A1.

With a steady hand, our hero brings the king to B5, while bat's pawn advances from A3 to A2. From B5 to B4, our hero's king swallows Bat's pawn.

Check from Bat: the rook plants itself on B1.

A clean strike: our hero's king topples the pawn on C3.

Bat's pawn crowns on A1 and a hostile queen is born.

our hero's king takes C2, leaving C3 behind. Bat answers by moving the rook from B1 to G1; then our hero slides the king across the board, from C2 to D3.

Check from Bat: the queen plants itself on D1.

With a steady hand, our hero brings the king to E4, and bat's queen advances from D1 to H5. our hero advances the king from E4 to D5.

Bat's queen reaches D1 and threatens our hero's king.

Without hurry or fear, our hero places the king on E6. From the dark, Bat pushes the king to G6.

A clean strike: our hero's king topples the pawn on E5.

Bat gives check with the queen on A1.

our hero slides the king across the board, from E5 to F4, and with dungeon cunning, Bat brings the rook to B1. With a steady hand, our hero brings the pawn to H7.

Check from Bat: the queen plants itself on A4.

our hero advances the king from F4 to G3. Bat gives check with the rook on G1.

Without hurry or fear, our hero places the king on H3. Bat advances to H7 and claims our pawn.

our hero's king takes H2, leaving H3 behind. Bat answers by moving the rook from G1 to G7; then our hero slides the king across the board, from H2 to H3.

With dungeon cunning, Bat brings the queen to E4. With a steady hand, our hero brings the king to H2. Bat's edge falls on G2 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 24 s
Moves
66
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (66 moves) lasted longer than 57% of the games on this floor.

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