Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
Giant Rat advances its knight to B2 and claims our bishop.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
A cruel blow: Giant Rat's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on B2.
Giant Rat's knight falls on B2 and tears the bishop from our hero.
our hero's king takes F2, leaving E1 behind. Giant Rat answers by moving the bishop from G4 to H3. our hero claims the enemy bishop by landing on H3.
With dungeon cunning, Giant Rat brings the king to D7. With a steady hand, our hero brings the pawn to D3; then giant Rat's bishop advances from D6 to B4.
our hero claims the enemy pawn by landing on E4.
Giant Rat's knight reaches D1 and threatens our hero's king.
Without hurry or fear, our hero places the king on F1. From the dark, Giant Rat pushes the king to C7, while our hero's king takes G2, leaving F1 behind.
Giant Rat answers by moving the bishop from B4 to E7, and our hero slides the king across the board, from G2 to F3. With dungeon cunning, Giant Rat brings the bishop to D8.
With a steady hand, our hero brings the king to G4. After toppling the pawn on E3, Giant Rat threatens our hero's king.
our hero advances the king from G4 to F3; then giant Rat sets the bishop on G5, watching every square. Without hurry or fear, our hero places the king on G3.
Giant Rat's knight reaches F5 and threatens our hero's king.
our hero's king takes G4, leaving G3 behind. Giant Rat answers by moving the knight from F5 to G3. our hero claims the enemy bishop by landing on G5.
With dungeon cunning, Giant Rat brings the knight to F5. our hero captures the enemy knight: the king leaps from G5 to F5.
Giant Rat's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on E5.
Giant Rat sets the king on B8, watching every square, and without hurry or fear, our hero places the king on D6. From the dark, Giant Rat pushes the king to A8.
our hero claims the enemy pawn by landing on C6.
Giant Rat answers by moving the pawn from A4 to A3, and our hero slides the king across the board, from C6 to B6. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
With dungeon cunning, Giant Rat brings the king to B8, and right after that with a steady hand, our hero brings the king to B5. Giant Rat's king advances from B8 to C7; then our hero advances the king from B5 to B4.
Giant Rat sets the king on B6, watching every square. our hero claims the enemy pawn by landing on A3.
From the dark, Giant Rat pushes the king to A7. our hero's knight takes F3, leaving G1 behind, while giant Rat answers by moving the king from A7 to A8.
our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Giant Rat brings the king to B7; then with a steady hand, our hero brings the pawn to E6.
Giant Rat's king advances from B7 to C7, and right after that our hero advances the pawn from E6 to E7. Giant Rat sets the king on B6, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Giant Rat pushes the king to B7. our hero's pawn takes H4, leaving H3 behind, and giant Rat answers by moving the king from B7 to B6.
our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Giant Rat brings the king to A7, and right after that with a steady hand, our hero brings the pawn to H6.
Giant Rat's king advances from A7 to A6; then our hero advances the pawn from H6 to H7. Giant Rat sets the king on A7, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Giant Rat pushes the king to B7. our hero's queen takes H6, leaving H8 behind, while giant Rat answers by moving the king from B7 to C7.
our hero gives check with the queen on E7.
With dungeon cunning, Giant Rat brings the king to C8. Mate. our hero's queen on H8 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 28 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 15 / 5
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 74% of the games on this floor.