Battle chronicle

In the depths of Sewers, our hero faces Centipede.

A cruel blow: Centipede's king captures our hero's queen on F8.

The duel ends in a draw: our hero and Centipede withdraw.

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The battle, move by move

From E2 to D3, our hero's pawn swallows Centipede's pawn.

Centipede answers by moving the bishop from H4 to G3. A clean strike: our hero's pawn topples the bishop on G3.

With dungeon cunning, Centipede brings the king to D7. With a steady hand, our hero brings the pawn to C3, and centipede's pawn advances from H5 to H4.

A clean strike: our hero's pawn topples the pawn on H4.

Centipede sets the king on C6, watching every square. From H4 to G5, our hero's pawn swallows Centipede's pawn.

From the dark, Centipede pushes the rook to H2. A clean strike: our hero's pawn topples the pawn on F6.

Centipede advances to C3 and claims our pawn.

From D2 to C3, our hero's pawn swallows Centipede's pawn.

With dungeon cunning, Centipede brings the rook to H4. With a steady hand, our hero brings the knight to F3, while centipede's king advances from C6 to B6.

From F3 to H4, our hero's knight swallows Centipede's rook.

Centipede sets the king on B7, watching every square. A clean strike: our hero's knight topples the pawn on G6.

From the dark, Centipede pushes the king to C7, and right after that our hero's knight takes E5, leaving G6 behind. Centipede answers by moving the pawn from G4 to G3.

A clean strike: our hero's knight topples the pawn on F7.

With dungeon cunning, Centipede brings the king to D7. With a steady hand, our hero brings the knight to G5. Centipede captures the pawn on F2 and puts our hero in check.

A clean strike: our hero's king topples the pawn on F2.

Centipede sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on F7. From the dark, Centipede pushes the king to E7.

Promotion: on F8, our hero turns a pawn into a queen.

Centipede advances to F8 and claims our queen.

our hero gives check with the knight on E6.

With dungeon cunning, Centipede brings the king to E7. With a steady hand, our hero brings the knight to F4, while centipede's king advances from E7 to D7.

our hero advances the pawn from D3 to D4, and centipede sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Centipede pushes the king to B6, and right after that our hero's pawn takes G5, leaving G4 behind. Centipede answers by moving the king from B6 to A7; then our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Centipede brings the king to A8. With a steady hand, our hero brings the pawn to G7, and centipede's king advances from A8 to A7.

Promotion: on G8, our hero turns a pawn into a queen.

Centipede sets the king on A6, watching every square, and right after that without hurry or fear, our hero places the queen on G5. From the dark, Centipede pushes the king to B7; then our hero's queen takes G6, leaving G5 behind.

Centipede answers by moving the king from B7 to B8, and right after that our hero slides the queen across the board, from G6 to G7. With dungeon cunning, Centipede brings the king to A8.

With a steady hand, our hero brings the pawn to D5, while centipede's king advances from A8 to B8. our hero advances the pawn from D5 to D6, and centipede sets the king on C8, watching every square.

Without hurry or fear, our hero places the queen on G6. From the dark, Centipede pushes the king to D8, and right after that our hero's queen takes G4, leaving G6 behind.

Centipede answers by moving the king from D8 to E8. our hero gives check with the pawn on D7.

With dungeon cunning, Centipede brings the king to F7. Promotion: on D8, our hero turns a pawn into a queen.

Draw. The dungeon keeps the names of our hero and Centipede.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 18 s
Moves
65
How it ended
stalemate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
16 / 11
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 66% of the games on this floor.

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