Battle chronicle
In the depths of Sewers, our hero faces Centipede.
our hero answers with fury: the pawn leaps from D2 to E3 and captures the enemy rook.
Neither our hero nor Centipede claims victory. A draw on the board.
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The battle, move by move
From E2 to D3, our hero's pawn swallows Centipede's pawn.
From the dark, Centipede pushes the king to D8; then our hero's pawn takes A3, leaving A2 behind. Centipede's rook reaches E5 and threatens our hero's king.
our hero slides the king across the board, from E1 to D1, and with dungeon cunning, Centipede brings the rook to E3. A clean strike: our hero's pawn topples the rook on E3.
Centipede's pawn advances from B4 to B3. our hero advances the knight from G1 to E2, and centipede sets the king on E7, watching every square.
Without hurry or fear, our hero places the knight on F4. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
From the dark, Centipede pushes the pawn to H3. From G2 to H3, our hero's pawn swallows Centipede's pawn.
Centipede answers by moving the pawn from G6 to G5. Check: our hero tightens the net by bringing the knight to G6.
With dungeon cunning, Centipede brings the king to D7, and with a steady hand, our hero brings the pawn to E4. Centipede's king advances from D7 to E8, while our hero advances the pawn from E4 to E5.
Centipede sets the pawn on G4, watching every square. From E5 to F6, our hero's pawn swallows Centipede's pawn.
Centipede moves the pawn from F7 to G6 and topples our hero's knight.
A clean strike: our hero's pawn topples the pawn on G4.
Centipede answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Centipede brings the king to F8.
A clean strike: our hero's pawn topples the pawn on H6.
Centipede's king advances from F8 to F7, and our hero advances the bishop from C1 to G5. Centipede sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on H4, and right after that from the dark, Centipede pushes the king to E8. our hero's rook takes C1, leaving A1 behind; then centipede answers by moving the king from E8 to D8.
our hero slides the rook across the board, from C1 to C4. With dungeon cunning, Centipede brings the king to D7. From D4, our hero's rook forces Centipede to defend.
Centipede's king advances from D7 to E6. Check: our hero tightens the net by bringing the rook to E4.
Centipede sets the king on D7, watching every square. our hero gives check with the rook on D4.
From the dark, Centipede pushes the king to E8. From E4, our hero's rook forces Centipede to defend.
Centipede answers by moving the king from E8 to D7. Check: our hero tightens the net by bringing the rook to D4.
The duel ends in a draw: our hero and Centipede withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 14 s
- Moves
- 45
- How it ended
- draw
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 33% of the games on this floor.