Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on E4.

Centipede falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

our hero advances the pawn from A2 to A3, while centipede sets the rook on E4, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Centipede pushes the pawn to G3. A clean strike: our hero's pawn topples the rook on E4.

Centipede answers by moving the king from E8 to F8. From H2 to G3, our hero's pawn swallows Centipede's pawn.

With dungeon cunning, Centipede brings the pawn to F5. A clean strike: our hero's pawn topples the pawn on H4.

Centipede's pawn advances from H6 to H5. From H4 to G5, our hero's pawn swallows Centipede's pawn.

From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede moves the pawn from F5 to E4 and topples our hero's pawn.

Without hurry or fear, our hero places the bishop on E3, and right after that from the dark, Centipede pushes the king to E7. our hero's pawn takes G6, leaving G5 behind; then centipede answers by moving the pawn from F7 to F6.

our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Centipede brings the king to F7, and with a steady hand, our hero brings the bishop to H6.

Centipede's pawn advances from E4 to E3, while our hero advances the pawn from B2 to B4. Centipede sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on B5; then from the dark, Centipede pushes the king to F7. our hero's pawn takes B6, leaving B5 behind, and right after that centipede answers by moving the pawn from F6 to F5.

our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Centipede brings the pawn to H4. Promotion: on B8, our hero turns a pawn into a queen.

Centipede's king advances from F7 to E7. Promotion: on G8, our hero turns a pawn into a queen.

Centipede sets the king on F6, watching every square. From B6, our hero's queen forces Centipede to defend.

From the dark, Centipede pushes the king to E7. Check: our hero tightens the net by bringing the queen to G7.

Centipede answers by moving the king from E7 to E8. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
48 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 2
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 20% of the games on this floor.

More from floor 6