Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's king lands on D2 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
From C1 to H6, our hero's bishop swallows Bat's pawn.
With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the pawn to G4, while bat's rook advances from D5 to D2.
From E1 to D2, our hero's king swallows Bat's rook.
Bat sets the king on E7, watching every square; then without hurry or fear, our hero places the bishop on E3. From the dark, Bat pushes the pawn to B5, and right after that our hero's king takes C3, leaving D2 behind.
Bat answers by moving the king from E7 to F6. A clean strike: our hero's bishop topples the pawn on C5.
Bat advances to C5 and claims our bishop.
With a steady hand, our hero brings the king to B2. Bat's pawn reaches A3 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on A3.
Bat sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the king on B3. From the dark, Bat pushes the king to F4; then our hero's king takes C3, leaving B3 behind.
Bat answers by moving the king from F4 to G5, and right after that our hero slides the king across the board, from C3 to D2. With dungeon cunning, Bat brings the pawn to B6.
With a steady hand, our hero brings the king to E3, while bat's king advances from G5 to G6. From E3 to E4, our hero's king swallows Bat's pawn.
Bat sets the king on G5, watching every square. A clean strike: our hero's king topples the pawn on E5.
From the dark, Bat pushes the king to G6, and right after that our hero's king takes D5, leaving E5 behind. Bat answers by moving the king from G6 to G5; then our hero slides the king across the board, from D5 to C6.
Bat advances to G4 and claims our pawn.
From C6 to B6, our hero's king swallows Bat's pawn.
Bat's king advances from G4 to H4. A clean strike: our hero's king topples the pawn on B5.
Bat sets the king on G5, watching every square. From B5 to C5, our hero's king swallows Bat's pawn.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 11 s
- Moves
- 37
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 4
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 17% of the games on this floor.