Battle chronicle

The duel begins: our hero against Zombie on floor 12.

Zombie moves its rook from D6 to D1 and topples our hero's queen!

Neither our hero nor Zombie claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from H2 to G3.

With dungeon cunning, Zombie brings the bishop to F7. our hero claims the enemy pawn by landing on H5.

Zombie's rook advances from A6 to D6. our hero captures the enemy pawn: the rook leaps from H5 to H6.

After toppling the queen on D1, Zombie threatens our hero's king.

our hero claims the enemy rook by landing on D1.

From the dark, Zombie pushes the pawn to B4. Check: our hero tightens the net by bringing the rook to H8.

Zombie answers by moving the bishop from F7 to G8. our hero captures the bishop on G8 and leaves Zombie in check.

With dungeon cunning, Zombie brings the king to F7. With a steady hand, our hero brings the rook to G4; then zombie's rook advances from E7 to E4.

our hero claims the enemy rook by landing on E4.

Zombie's bishop falls on E4 and tears the rook from our hero.

Without hurry or fear, our hero places the pawn on G4. A cruel blow: Zombie's bishop captures our hero's pawn on G2.

our hero's pawn takes G5, leaving G4 behind. Zombie answers by moving the king from F7 to G7. our hero captures the pawn on F6 and leaves Zombie in check.

A cruel blow: Zombie's king captures our hero's pawn on F6.

With a steady hand, our hero brings the pawn to E4. Zombie's bishop falls on E4 and tears the pawn from our hero.

our hero advances the king from D1 to E2; then zombie sets the king on G6, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Zombie pushes the king to H5. our hero captures the enemy bishop: the king leaps from E3 to E4.

Zombie answers by moving the pawn from A5 to A4, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Zombie brings the pawn to D6.

With a steady hand, our hero brings the knight to D2; then zombie's knight advances from A7 to B5. our hero advances the knight from F3 to D4.

Check from Zombie: the pawn plants itself on D5.

our hero captures the enemy pawn: the king leaps from E4 to D5.

Zombie gives check with the knight on C3.

our hero's king takes C4, leaving D5 behind. Zombie answers by moving the knight from C3 to E4. our hero captures the enemy knight: the knight leaps from D2 to E4.

With dungeon cunning, Zombie brings the pawn to B3. our hero claims the enemy pawn by landing on B3.

Zombie's pawn falls on B3 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from C4 to B3.

Zombie sets the king on H6, watching every square, while without hurry or fear, our hero places the knight on F6. From the dark, Zombie pushes the king to G6, and our hero's knight takes G8, leaving F6 behind.

Zombie answers by moving the king from G6 to G5, while our hero slides the knight across the board, from G8 to E7. With dungeon cunning, Zombie brings the king to H4.

our hero gives check with the knight on G6.

Zombie's king advances from H4 to H5. our hero advances the knight from G6 to E5, and right after that zombie sets the king on G5, watching every square.

Check: our hero tightens the net by bringing the knight to F3.

From the dark, Zombie pushes the king to H5, while our hero's king takes C4, leaving B3 behind. Zombie answers by moving the king from H5 to H6, and our hero slides the king across the board, from C4 to D5.

With dungeon cunning, Zombie brings the king to H5. With a steady hand, our hero brings the king to E6, and right after that zombie's king advances from H5 to H6.

our hero advances the king from E6 to F6; then zombie sets the king on H7, watching every square. Without hurry or fear, our hero places the king on G5.

From the dark, Zombie pushes the king to G7, and our hero's knight takes D4, leaving F3 behind. Zombie answers by moving the king from G7 to H8, while our hero slides the king across the board, from G5 to G6.

With dungeon cunning, Zombie brings the king to G8. With a steady hand, our hero brings the knight to D7; then zombie's king advances from G8 to H8.

our hero advances the knight from D4 to F5, and right after that zombie sets the king on G8, watching every square. our hero gives check with the knight on E7.

From the dark, Zombie pushes the king to H8, while our hero's knight takes F8, leaving D7 behind.

The duel ends in a draw: our hero and Zombie withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 26 s
Moves
79
How it ended
stalemate
Captures (hero / opponent)
12 / 6
Material captured (hero / opponent)
26 / 18
First capture
move 0

Floor 12 statistics

Against Zombie, heroes have won 57% of 230 finished games (132 wins, 76 losses, 22 draws). Average length: 41 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 93% of the games on this floor.

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