Battle chronicle

A new legend is written: our hero challenges Zombie on floor 12.

our hero's queen lands on B2 and defeats Zombie's rook!

Checkmate! our hero topples Zombie and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on G3.

Zombie's rook falls on B2 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to F3; then zombie's bishop advances from G4 to F5. our hero advances the pawn from G3 to G4.

Zombie's pawn falls on G4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

From the dark, Zombie pushes the bishop to H7, while our hero's queen takes C1, leaving D1 behind. Zombie answers by moving the bishop from H7 to D3.

our hero captures the enemy rook: the queen leaps from C1 to B2.

With dungeon cunning, Zombie brings the rook to E6. our hero claims the enemy pawn by landing on B7.

Zombie's bishop falls on B1 and tears the knight from our hero.

our hero captures the enemy bishop: the queen leaps from B7 to B1.

Zombie sets the knight on C8, watching every square, while without hurry or fear, our hero places the queen on F5. From the dark, Zombie pushes the bishop to B5.

our hero captures the enemy rook: the queen leaps from F5 to E6.

Zombie answers by moving the bishop from B5 to D7. our hero claims the enemy pawn by landing on D5.

With dungeon cunning, Zombie brings the pawn to E6. our hero captures the enemy pawn: the queen leaps from D5 to A5.

Zombie's king advances from E8 to F7. our hero claims the enemy pawn by landing on A6.

Zombie sets the knight on D6, watching every square. our hero captures the enemy knight: the queen leaps from A6 to D6.

From the dark, Zombie pushes the king to G7. our hero captures the bishop on D7 and leaves Zombie in check.

Zombie answers by moving the king from G7 to G8. our hero captures the enemy pawn: the rook leaps from H1 to H6.

With dungeon cunning, Zombie brings the king to F8. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 52 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
12 / 3
Material captured (hero / opponent)
26 / 5
First capture
move 0

Floor 12 statistics

Against Zombie, heroes have won 57% of 230 finished games (132 wins, 76 losses, 22 draws). Average length: 41 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 38% of the games on this floor.

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