Battle chronicle

our hero draws pieces against Zombie. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on A2.

Draw. The dungeon keeps the names of our hero and Zombie.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on G3.

From the dark, Zombie pushes the pawn to A4, and right after that our hero's pawn takes G4, leaving G3 behind. Zombie answers by moving the king from E8 to D8.

A clean strike: our hero's pawn topples the rook on H5.

From the shadows, Backstab. Zombie loses a piece to our hero's blade.

With dungeon cunning, Zombie brings the pawn to F5, and with a steady hand, our hero brings the pawn to H6. Zombie moves the rook from A6 to H6 and topples our hero's pawn.

our hero advances the king from E1 to E2, and right after that zombie sets the rook on H1, watching every square. Without hurry or fear, our hero places the king on F3; then from the dark, Zombie pushes the rook to H8.

our hero's king takes F4, leaving F3 behind. In that instant, Backstab: one of Zombie's pieces vanishes without a trace.

Zombie answers by moving the king from D8 to C8. our hero slides the king across the board, from F4 to E5, while with dungeon cunning, Zombie brings the pawn to A3.

A clean strike: our hero's king topples the pawn on D5.

Zombie's pawn advances from B7 to B5; then our hero advances the king from D5 to C5. Zombie sets the king on C7, watching every square.

A clean strike: our hero's king topples the pawn on B5.

From the dark, Zombie pushes the rook to H2; then our hero's king takes B4, leaving B5 behind. Zombie's rook reaches B2 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on A3.

Check from Zombie: the rook plants itself on A2.

From A3 to A2, our hero's king swallows Zombie's rook.

Zombie's king advances from C7 to D6, and right after that our hero advances the king from A2 to B3. Zombie sets the king on C6, watching every square; then without hurry or fear, our hero places the king on B4.

Check from Zombie: the pawn plants itself on A5.

A clean strike: our hero's king topples the pawn on A5.

Zombie answers by moving the king from C6 to C5. our hero slides the king across the board, from A5 to A6, while with dungeon cunning, Zombie brings the king to D5.

With a steady hand, our hero brings the king to B7, and zombie's king advances from D5 to E5. our hero advances the king from B7 to C7.

Zombie sets the king on F6, watching every square. A clean strike: our hero's king topples the pawn on D7.

Neither our hero nor Zombie claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
26 s
Moves
41
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
16 / 1
First capture
move 0
Skills used
2

Floor 12 statistics

Against Zombie, heroes have won 57% of 230 finished games (132 wins, 76 losses, 22 draws). Average length: 41 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 53% of the games on this floor.

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