Battle chronicle
In the depths of Crypt, our hero faces Zombie.
A cruel blow: Zombie's rook captures our hero's knight on B3.
our hero falls to Zombie's mate. The dungeon does not forgive.
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The battle, move by move
From B1 to C3, our hero's knight swallows Zombie's pawn.
Zombie answers by moving the rook from A4 to B4. A clean strike: our hero's knight topples the pawn on E4.
With dungeon cunning, Zombie brings the bishop to B2. With a steady hand, our hero brings the knight to D2, and zombie's bishop advances from B2 to D4.
our hero advances the knight from D2 to B3. Zombie advances to B3 and claims our knight.
By taking the pawn on B5, our hero drives Zombie into check.
From the dark, Zombie pushes the king to D8. A clean strike: our hero's bishop topples the pawn on A6.
Zombie answers by moving the rook from B3 to B8, and right after that our hero slides the bishop across the board, from A6 to C4. Zombie's rook reaches B1 and threatens our hero's king.
With a steady hand, our hero brings the king to E2, while zombie's rook advances from B1 to B6. From C4 to E6, our hero's bishop swallows Zombie's knight.
Zombie gives check with the rook on B2.
Without hurry or fear, our hero places the king on F3. Zombie's rook reaches A3 and threatens our hero's king.
our hero's king takes G4, leaving F3 behind. Zombie answers by moving the rook from B2 to B6; then our hero slides the bishop across the board, from E6 to F5.
With dungeon cunning, Zombie brings the king to E8. By taking the pawn on G6, our hero drives Zombie into check.
Zombie moves the bishop from H7 to G6 and topples our hero's bishop.
our hero advances the king from G4 to G5, while zombie sets the king on F8, watching every square. Without hurry or fear, our hero places the king on F4.
Zombie gives check with the rook on F6.
our hero's king takes G5, leaving F4 behind. Zombie's rook reaches A5 and threatens our hero's king.
our hero slides the king across the board, from G5 to H6. Mate. Zombie closes the net and our hero falls on C2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 47 s
- Moves
- 34
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 6
- First capture
- move 0
Floor 12 statistics
Against Zombie, heroes have won 57% of 230 finished games (132 wins, 76 losses, 22 draws). Average length: 41 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (34 moves) lasted longer than 40% of the games on this floor.