Battle chronicle

A new legend is written: our hero challenges Zombie on floor 12.

Zombie advances its bishop to C3 and claims our knight.

Zombie's edge closes the game: mate against our hero.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

After toppling the knight on C3, Zombie threatens our hero's king.

Without hurry or fear, our hero places the king on F2. Zombie gives check with the rook on A2.

our hero's king takes E3, leaving F2 behind. Zombie answers by moving the bishop from C3 to E5. our hero captures the enemy pawn: the king leaps from E3 to E4.

In that instant, Backstab: one of Zombie's pieces vanishes without a trace.

Check from Zombie: the knight plants itself on G5.

With a steady hand, our hero brings the king to F4. Zombie's rook advances from A2 to G2; then our hero advances the knight from G1 to F3.

Zombie's pawn reaches E5 and threatens our hero's king.

our hero claims the enemy pawn by landing on E5.

After toppling the knight on F3, Zombie threatens our hero's king.

our hero's king takes E6, leaving E5 behind, while zombie answers by moving the rook from G2 to H2. our hero slides the king across the board, from E6 to F6.

From the shadows, Backstab. Zombie loses a piece to our hero's blade.

With dungeon cunning, Zombie brings the king to D7. With a steady hand, our hero brings the king to G7, and right after that zombie's bishop advances from H7 to E4.

our hero advances the king from G7 to F6. Zombie sets the pawn on B4, watching every square, while without hurry or fear, our hero places the king on F7.

Zombie's rook reaches H7 and threatens our hero's king.

our hero's king takes G8, leaving F7 behind; then zombie answers by moving the king from D7 to D6. our hero slides the king across the board, from G8 to F8, and right after that with dungeon cunning, Zombie brings the pawn to B3.

With a steady hand, our hero brings the king to E8. Zombie's rook reaches E5 and threatens our hero's king.

our hero advances the king from E8 to F8. Zombie sets the king on C6, watching every square, and without hurry or fear, our hero places the king on G8.

Checkmate: Zombie finishes our hero on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
40 s
Moves
34
How it ended
checkmate
Captures (hero / opponent)
3 / 2
Material captured (hero / opponent)
3 / 6
First capture
move 0
Skills used
2

Floor 12 statistics

Against Zombie, heroes have won 57% of 230 finished games (132 wins, 76 losses, 22 draws). Average length: 41 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 40% of the games on this floor.

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