Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival queen on A3.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the pawn from G2 to G3, while rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on C3.

From the dark, Rat pushes the knight to B6; then our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the pawn from A5 to A4.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from A3 to B2 and topples our hero's pawn.

With a steady hand, our hero brings the king to D1. Rat's pawn crowns on B1 and a hostile bishop is born.

our hero advances the king from D1 to C1, and rat sets the bishop on F5, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Rat pushes the knight to D5, and right after that our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the bishop from F5 to D3.

A clean strike: our hero's pawn topples the bishop on D3.

Rat advances to H3 and claims our pawn.

With a steady hand, our hero brings the king to D1, and rat's pawn advances from H3 to H2. our hero advances the king from D1 to E1.

Rat's pawn crowns on H1 and a hostile queen is born.

Without hurry or fear, our hero places the king on E2. Rat's queen reaches E1 and threatens our hero's king.

A clean strike: our hero's king topples the queen on E1.

Rat answers by moving the knight from D5 to F4. From G3 to F4, our hero's pawn swallows Rat's knight.

With dungeon cunning, Rat brings the pawn to G5. A clean strike: our hero's pawn topples the pawn on G5.

Rat's king advances from E8 to F8. our hero advances the pawn from G5 to G6, and rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes F4, leaving F3 behind.

Rat moves the pawn from E5 to F4 and topples our hero's pawn.

our hero slides the pawn across the board, from D3 to D4, while with dungeon cunning, Rat brings the king to H8. From G7, our hero's pawn forces Rat to defend.

Rat moves the king from H8 to G7 and topples our hero's pawn.

our hero advances the pawn from D4 to D5. Rat advances to D5 and claims our pawn.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the pawn to A3; then our hero's king takes D1, leaving E1 behind.

Rat answers by moving the king from G7 to G6, and right after that our hero slides the king across the board, from D1 to C1. With dungeon cunning, Rat brings the pawn to F3.

With a steady hand, our hero brings the king to B1, while rat's king advances from G6 to F6. our hero advances the king from B1 to C1, and rat sets the king on E5, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the pawn to F2, and right after that our hero's king takes E2, leaving D1 behind.

Rat's pawn crowns on F1 and a hostile knight is born.

A clean strike: our hero's king topples the knight on F1.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to G2, and rat's king advances from F6 to F7.

our hero advances the king from G2 to F2, while rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the king to E6; then our hero's king takes D3, leaving E2 behind. Rat answers by moving the king from E6 to F6, and right after that our hero slides the pawn across the board, from C3 to C4.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the pawn to C5, while rat's king advances from E5 to F5.

our hero advances the king from D3 to D4, and rat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Rat pushes the king to E5, and right after that our hero's king takes D2, leaving D3 behind. Rat answers by moving the king from E5 to F5; then our hero slides the king across the board, from D2 to D3.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the king to C3, and rat's king advances from E5 to F6.

our hero advances the king from C3 to B4, while rat sets the king on E5, watching every square. Without hurry or fear, our hero places the king on B5.

From the dark, Rat pushes the pawn to D4; then our hero's king takes C4, leaving B5 behind. Rat answers by moving the king from E5 to E4, and right after that our hero slides the king across the board, from C4 to B4.

With dungeon cunning, Rat brings the pawn to D3. A clean strike: our hero's king topples the pawn on A3.

Rat's pawn advances from D3 to D2. our hero advances the king from A3 to B3. Rat's pawn crowns on D1 and a hostile queen is born.

Without hurry or fear, our hero places the king on A3. From the dark, Rat pushes the queen to G4, and right after that our hero's king takes A4, leaving A3 behind.

Rat's king reaches E5 and threatens our hero's king.

our hero slides the king across the board, from A4 to A5, while with dungeon cunning, Rat brings the queen to G8. With a steady hand, our hero brings the king to A6, and rat's queen advances from G8 to F8.

our hero advances the king from A6 to B7, while rat sets the king on D5, watching every square. From B7 to C7, our hero's king swallows Rat's pawn.

Check from Rat: the queen plants itself on E7.

our hero's king takes B6, leaving C7 behind. Rat answers by moving the queen from E7 to G5, and right after that our hero slides the pawn across the board, from C6 to C7.

Rat's queen reaches H6 and threatens our hero's king.

With a steady hand, our hero brings the king to B7. Check from Rat: the queen plants itself on C6.

our hero advances the king from B7 to C8, and rat sets the queen on A4, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to E5, and right after that our hero's king takes D7, leaving C8 behind. Check from Rat: the queen plants itself on G4.

our hero slides the king across the board, from D7 to D8, while with dungeon cunning, Rat brings the queen to F5. Promotion: on C8, our hero turns a pawn into a queen.

Rat's queen advances from F5 to F3. our hero gives check with the queen on C7.

Rat sets the king on E6, watching every square. From E7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D5; then our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the queen from F3 to C3.

Promotion: on C8, our hero turns a pawn into a queen.

Check from Rat: the queen plants itself on H8.

With a steady hand, our hero brings the king to D7. Rat gives check with the queen on H3.

our hero advances the king from D7 to D8, and rat sets the queen on A3, watching every square. our hero gives check with the queen on D7.

From the dark, Rat pushes the king to C4. From E7 to A3, our hero's queen swallows Rat's queen.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 53 s
Moves
135
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
31 / 5
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (135 moves) lasted longer than 93% of the games on this floor.

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