Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
our hero's king lands on C1 and defeats Centipede's rook!
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A6.
Centipede captures the knight on G1 and puts our hero in check.
our hero's king takes D2, leaving E1 behind. Centipede answers by moving the pawn from G5 to G4.
A clean strike: our hero's rook topples the pawn on A7.
Centipede advances to C1 and claims our bishop.
From D2 to C1, our hero's king swallows Centipede's rook.
Centipede's bishop advances from F5 to E6. our hero advances the pawn from F2 to F3, while centipede sets the king on D8, watching every square.
From F3 to G4, our hero's pawn swallows Centipede's pawn.
From the dark, Centipede pushes the pawn to G5; then our hero's pawn takes H3, leaving H2 behind. Centipede answers by moving the knight from E7 to G6.
our hero gives check with the rook on A8.
With dungeon cunning, Centipede brings the king to E7. With a steady hand, our hero brings the rook to A6, while centipede's knight advances from G6 to F4.
our hero advances the king from C1 to D2, and centipede sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on C3.
From the dark, Centipede pushes the bishop to D5. From C3 to D4, our hero's pawn swallows Centipede's pawn.
our hero activates Backstab and silently removes a threat from Centipede.
Centipede answers by moving the bishop from D5 to B7, while our hero slides the rook across the board, from A6 to A5. With dungeon cunning, Centipede brings the knight to G6.
From D4 to E5, our hero's pawn swallows Centipede's pawn.
Centipede's bishop advances from B7 to G2, while our hero advances the king from D2 to E3. Centipede sets the king on E6, watching every square.
Check: our hero tightens the net by bringing the rook to A6.
From the dark, Centipede pushes the king to E7. A clean strike: our hero's rook topples the knight on G6.
Centipede answers by moving the bishop from G2 to F1. From G6 to G5, our hero's rook swallows Centipede's pawn.
Centipede moves the bishop from F1 to H3 and topples our hero's pawn.
With a steady hand, our hero brings the king to F4. Centipede's bishop advances from H3 to F1, and our hero advances the rook from G5 to H5.
Centipede sets the pawn on D5, watching every square. Without hurry or fear, our hero places the pawn on G5, and right after that from the dark, Centipede pushes the bishop to D3.
our hero's rook takes H6, leaving H5 behind; then centipede answers by moving the king from E7 to F8. our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Centipede brings the bishop to E2, and with a steady hand, our hero brings the rook to H7. Centipede's bishop advances from E2 to G4.
A clean strike: our hero's king topples the bishop on G4.
Centipede sets the pawn on D4, watching every square. our hero gives check with the pawn on G7.
From the dark, Centipede pushes the king to G8. our hero's rook takes H6, leaving H7 behind, and right after that centipede answers by moving the pawn from D4 to D3.
our hero slides the rook across the board, from H6 to G6. With dungeon cunning, Centipede brings the king to H7, while with a steady hand, our hero brings the pawn to E6.
Centipede advances to G6 and claims our rook.
Promotion: on G8, our hero turns a pawn into a queen.
Centipede sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on E7, and right after that from the dark, Centipede pushes the pawn to D2.
our hero's queen takes D5, leaving G8 behind. Centipede's pawn crowns on D1 and a hostile rook is born.
A clean strike: our hero's queen topples the rook on D1.
With dungeon cunning, Centipede brings the king to G7. Promotion: on E8, our hero turns a pawn into a queen.
Centipede's king advances from G7 to H7. our hero gives check with the queen on E7.
Centipede sets the king on G6, watching every square. Mate. our hero's queen on D6 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 47 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 22 / 12
- First capture
- move 0
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 73% of the games on this floor.