Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero answers with fury: the king leaps from F2 to E1 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A6.

Centipede gives check with the rook on E4.

our hero advances the king from E1 to F2; then centipede sets the rook on E1, watching every square. our hero claims the enemy rook by landing on E1.

From the dark, Centipede pushes the knight to C8, and our hero's rook takes A4, leaving A6 behind. Centipede answers by moving the pawn from G7 to G6, while our hero slides the rook across the board, from A4 to A3.

With dungeon cunning, Centipede brings the pawn to A6. our hero captures the enemy pawn: the rook leaps from A3 to A6.

Centipede's king advances from E8 to E7. our hero advances the rook from A6 to A8, and right after that centipede sets the knight on B6, watching every square.

Without hurry or fear, our hero places the rook on A3. From the dark, Centipede pushes the pawn to C4, while our hero's rook takes A2, leaving A3 behind.

Centipede answers by moving the pawn from C4 to C3, and our hero slides the rook across the board, from A2 to A1. With dungeon cunning, Centipede brings the pawn to C2.

With a steady hand, our hero brings the rook to C1, and right after that centipede's pawn advances from D4 to D3. our hero advances the king from E1 to D2.

Check from Centipede: the knight plants itself on C4.

Without hurry or fear, our hero places the king on C3. From the dark, Centipede pushes the knight to A5, and our hero's pawn takes G3, leaving G2 behind.

Centipede answers by moving the bishop from F5 to H3. our hero claims the enemy pawn by landing on D3.

With dungeon cunning, Centipede brings the bishop to E6. our hero captures the enemy pawn: the king leaps from D3 to C2.

Centipede's king advances from E7 to D8. our hero advances the rook from C1 to A1, and right after that centipede sets the king on E8, watching every square.

our hero captures the enemy knight: the rook leaps from A1 to A5.

Check from Centipede: the bishop plants itself on F5.

our hero's king takes C3, leaving C2 behind. Centipede answers by moving the bishop from F5 to E6. our hero captures the enemy pawn: the rook leaps from A5 to E5.

With dungeon cunning, Centipede brings the king to F8. our hero claims the enemy pawn by landing on G5.

Centipede's king advances from F8 to F7. our hero advances the rook from G5 to C5; then centipede sets the pawn on D6, watching every square.

Check: our hero tightens the net by bringing the rook to C7.

From the dark, Centipede pushes the king to F6, and our hero's rook takes A7, leaving C7 behind. Centipede answers by moving the bishop from E6 to H3, while our hero slides the rook across the board, from A7 to A4.

With dungeon cunning, Centipede brings the king to F7. With a steady hand, our hero brings the king to B4; then centipede's king advances from F7 to G7.

our hero advances the rook from A4 to A6, and right after that centipede sets the bishop on G4, watching every square. our hero captures the enemy pawn: the rook leaps from A6 to D6.

From the dark, Centipede pushes the king to F7, while our hero's rook takes D4, leaving D6 behind. Centipede answers by moving the bishop from G4 to F3, and our hero slides the rook across the board, from D4 to D3.

With dungeon cunning, Centipede brings the bishop to E4. With a steady hand, our hero brings the rook to D2, and right after that centipede's bishop advances from E4 to F3.

our hero advances the rook from D2 to A2; then centipede sets the king on G7, watching every square. our hero gives check with the rook on A7.

From the dark, Centipede pushes the king to H8. From A8, our hero's rook forces Centipede to defend.

Centipede answers by moving the king from H8 to H7. Check: our hero tightens the net by bringing the rook to A7.

With dungeon cunning, Centipede brings the king to H8. With a steady hand, our hero brings the rook to A3; then centipede's bishop advances from F3 to G4.

our hero advances the rook from A3 to A5, and right after that centipede sets the bishop on F5, watching every square. Without hurry or fear, our hero places the rook on A6.

From the dark, Centipede pushes the king to H7, while our hero's rook takes A5, leaving A6 behind. Centipede answers by moving the king from H7 to G7.

From A7, our hero's rook forces Centipede to defend.

With dungeon cunning, Centipede brings the king to H8. With a steady hand, our hero brings the rook to A6, and right after that centipede's bishop advances from F5 to D7.

our hero captures the enemy pawn: the rook leaps from A6 to G6.

Centipede sets the bishop on F5, watching every square, while without hurry or fear, our hero places the rook on A6. From the dark, Centipede pushes the bishop to D3, and our hero's pawn takes G4, leaving G3 behind.

Centipede answers by moving the bishop from D3 to E4, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Centipede brings the bishop to C6.

our hero captures the enemy bishop: the rook leaps from A6 to C6.

Centipede's king advances from H8 to G8. our hero advances the pawn from G5 to G6, and right after that centipede sets the king on G7, watching every square.

Without hurry or fear, our hero places the rook on D6. From the dark, Centipede pushes the king to H6, while our hero's rook takes E6, leaving D6 behind.

Centipede answers by moving the king from H6 to H5, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Centipede brings the king to G5.

our hero's pawn crowns on G8 and becomes a queen.

Centipede's king advances from G5 to H4. Mate. our hero's rook on H6 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 42 s
Moves
103
How it ended
checkmate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
19 / 0
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (103 moves) lasted longer than 94% of the games on this floor.

More from floor 6