Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
A cruel blow: Giant Rat's queen captures our hero's queen on A5.
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
our hero claims the enemy bishop by landing on A3.
Giant Rat's pawn advances from C6 to C5. our hero captures the enemy pawn: the rook leaps from A3 to A5.
Check from Giant Rat: the knight plants itself on D3.
Without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the pawn to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
Giant Rat answers by moving the knight from D3 to B4. our hero claims the enemy pawn by landing on F4.
With dungeon cunning, Giant Rat brings the king to F7. our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Giant Rat's king advances from F7 to G6. our hero advances the rook from A5 to A4, and right after that giant Rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the rook on A1. From the dark, Giant Rat pushes the pawn to C3, while our hero's rook takes C1, leaving A1 behind.
Giant Rat answers by moving the bishop from E4 to C2, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Giant Rat brings the pawn to A5.
With a steady hand, our hero brings the pawn to F6, and right after that giant Rat's pawn advances from D6 to D5. our hero advances the pawn from E3 to E4.
Giant Rat gives check with the bishop on D3.
Without hurry or fear, our hero places the king on E3. Giant Rat's pawn reaches D4 and threatens our hero's king.
our hero's king takes F4, leaving E3 behind. Giant Rat answers by moving the bishop from D3 to B5, while our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Giant Rat brings the bishop to A4. With a steady hand, our hero brings the rook to A1.
Giant Rat's knight reaches D5 and threatens our hero's king.
our hero advances the king from F4 to E4, and right after that giant Rat sets the pawn on C2, watching every square. our hero captures the enemy knight: the king leaps from E4 to D5.
From the dark, Giant Rat pushes the bishop to D7, while our hero's rook takes C1, leaving A1 behind. Giant Rat answers by moving the king from F7 to G8.
our hero captures the enemy pawn: the rook leaps from C1 to C2.
With dungeon cunning, Giant Rat brings the pawn to D3. our hero claims the enemy pawn by landing on C5.
Giant Rat's king advances from G8 to F7. our hero advances the rook from C5 to C2.
A cruel blow: Giant Rat's pawn captures our hero's rook on C2.
our hero gives check with the pawn on E6.
From the dark, Giant Rat pushes the king to G8. our hero captures the enemy bishop: the pawn leaps from E6 to D7.
Giant Rat answers by moving the king from G8 to F7. our hero's pawn crowns on D8 and becomes a queen.
On C1, Giant Rat promotes and gains a reinforcing queen.
our hero captures the enemy pawn: the queen leaps from D8 to A5.
Check from Giant Rat: the queen plants itself on G5.
our hero advances the king from D5 to C4. Giant Rat's queen falls on A5 and tears the queen from our hero.
Without hurry or fear, our hero places the king on D4. Giant Rat's queen reaches B6 and threatens our hero's king.
our hero's king takes E5, leaving D4 behind. Giant Rat answers by moving the king from F7 to G8, and our hero slides the king across the board, from E5 to F5.
Giant Rat gives check with the queen on F2.
With a steady hand, our hero brings the king to E5. Giant Rat's queen reaches B2 and threatens our hero's king.
our hero advances the king from E5 to F5. Check from Giant Rat: the queen plants itself on F2.
Without hurry or fear, our hero places the king on E5. From the dark, Giant Rat pushes the queen to H4, and our hero's king takes E6, leaving E5 behind.
Giant Rat's queen reaches H3 and threatens our hero's king.
our hero slides the king across the board, from E6 to E7, and right after that with dungeon cunning, Giant Rat brings the queen to H1. From F7, our hero's pawn forces Giant Rat to defend.
Giant Rat's king advances from G8 to H7. our hero's pawn crowns on F8 and becomes a queen.
Giant Rat sets the queen on G2, watching every square, and without hurry or fear, our hero places the king on F7. From the dark, Giant Rat pushes the queen to G3, while our hero's queen takes E7, leaving F8 behind.
Giant Rat answers by moving the king from H7 to H8. Check: our hero tightens the net by bringing the queen to F8.
With dungeon cunning, Giant Rat brings the king to H7. With a steady hand, our hero brings the king to F6. Check from Giant Rat: the queen plants itself on F4.
our hero advances the king from F6 to E7. Giant Rat gives check with the queen on C7.
Without hurry or fear, our hero places the king on F6. From the dark, Giant Rat pushes the queen to G3, and our hero's king takes E7, leaving F6 behind.
Check from Giant Rat: the queen plants itself on A3.
our hero slides the king across the board, from E7 to F7, and right after that with dungeon cunning, Giant Rat brings the queen to A6. our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 37 s
- Moves
- 91
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 16 / 14
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 89% of the games on this floor.