Battle chronicle

A new legend is written: Jesus L. challenges Bat on floor 4.

Bat advances its rook to G7 and claims our queen.

Draw. The dungeon keeps the names of Jesus L. and Bat.

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The battle, move by move

Jesus L. claims the enemy pawn by landing on H6.

With dungeon cunning, Bat brings the king to E7. With a steady hand, Jesus L. brings the pawn to G4; then bat's king advances from E7 to D7.

Jesus L. advances the pawn from G4 to G5, and right after that bat sets the king on E8, watching every square. Without hurry or fear, Jesus L. places the pawn on G6.

From the dark, Bat pushes the pawn to C4, while jesus L.'s pawn takes G7, leaving G6 behind. Bat answers by moving the king from E8 to F7, and jesus L. slides the pawn across the board, from H2 to H4.

With dungeon cunning, Bat brings the king to G8. With a steady hand, Jesus L. brings the pawn to H5, and right after that bat's pawn advances from A4 to A3.

Jesus L. advances the king from E1 to E2; then bat sets the rook on A5, watching every square. Without hurry or fear, Jesus L. places the bishop on C1.

From the dark, Bat pushes the pawn to B5, and jesus L.'s pawn takes H6, leaving H5 behind. Bat answers by moving the pawn from B7 to B6, while jesus L. slides the king across the board, from E2 to E3.

With dungeon cunning, Bat brings the rook to A8. Jesus L. captures the enemy pawn: the king leaps from E3 to E4.

Bat's king advances from G8 to H7. Jesus L. advances the king from E4 to D5, and right after that bat sets the pawn on A2, watching every square.

Without hurry or fear, Jesus L. places the bishop on B2. A cruel blow: Bat's king captures Jesus L.'s pawn on H6.

Jesus L.'s pawn crowns on G8 and becomes a queen.

On A1, Bat promotes and gains a reinforcing rook.

Jesus L. gives check with the queen on E6.

With dungeon cunning, Bat brings the king to G7. Jesus L. claims the enemy pawn by landing on D6.

Bat's rook advances from A8 to H8. Jesus L. captures the pawn on E5 and leaves Bat in check.

Bat sets the king on H7, watching every square. Jesus L. claims the enemy rook by landing on A1.

Check from Bat: the rook plants itself on D8.

Jesus L.'s king takes E7, leaving D6 behind. Bat answers by moving the rook from D8 to A8. Check: Jesus L. tightens the net by bringing the queen to F7.

With dungeon cunning, Bat brings the king to H6. Jesus L. gives check with the queen on F6.

Bat's king advances from H6 to H7. Jesus L. advances the bishop from A1 to E5, and right after that bat sets the rook on G8, watching every square.

Without hurry or fear, Jesus L. places the king on F7. From the dark, Bat pushes the rook to G4. Jesus L. gives check with the queen on G7.

After toppling the queen on G7, Bat threatens Jesus L.'s king.

Jesus L. captures the enemy rook: the bishop leaps from E5 to G7.

With dungeon cunning, Bat brings the pawn to B4. With a steady hand, Jesus L. brings the bishop to F8, and right after that bat's pawn advances from B4 to B3.

Jesus L. advances the king from F7 to E6; then bat sets the pawn on B2, watching every square. Without hurry or fear, Jesus L. places the bishop on A3.

On B1, Bat promotes and gains a reinforcing rook.

Jesus L.'s king takes D5, leaving E6 behind. Bat answers by moving the king from H7 to G8. Jesus L. claims the enemy pawn by landing on C4.

With dungeon cunning, Bat brings the rook to D1. With a steady hand, Jesus L. brings the king to B5; then bat's rook advances from D1 to D3.

Jesus L. claims the enemy pawn by landing on B6.

Bat's rook reaches B3 and threatens Jesus L.'s king.

Without hurry or fear, Jesus L. places the king on A5. After toppling the bishop on A3, Bat threatens Jesus L.'s king.

Jesus L.'s king takes B4, leaving A5 behind. Bat answers by moving the rook from A3 to H3, and jesus L. slides the king across the board, from B4 to C5.

With dungeon cunning, Bat brings the rook to H6. With a steady hand, Jesus L. brings the king to D5, and right after that bat's king advances from G8 to H7.

Jesus L. advances the king from D5 to E4; then bat sets the rook on B6, watching every square. Without hurry or fear, Jesus L. places the king on D5.

From the dark, Bat pushes the king to H8, and jesus L.'s king takes C5, leaving D5 behind. Bat answers by moving the rook from B6 to B3, while jesus L. slides the king across the board, from C5 to C4.

With dungeon cunning, Bat brings the rook to H3. With a steady hand, Jesus L. brings the king to D5; then bat's king advances from H8 to H7.

Jesus L. advances the king from D5 to E4, and right after that bat sets the king on H8, watching every square. Without hurry or fear, Jesus L. places the king on F5.

From the dark, Bat pushes the rook to C3, while jesus L.'s king takes F6, leaving F5 behind. Bat answers by moving the king from H8 to H7, and jesus L. slides the king across the board, from F6 to F7.

With dungeon cunning, Bat brings the rook to C2. With a steady hand, Jesus L. brings the king to F6, and right after that bat's rook advances from C2 to D2.

Jesus L. advances the king from F6 to F7; then bat sets the rook on D3, watching every square. Without hurry or fear, Jesus L. places the king on F6.

From the dark, Bat pushes the king to G8, and jesus L.'s king takes E7, leaving F6 behind. Bat answers by moving the rook from D3 to D2, while jesus L. slides the king across the board, from E7 to F6.

With dungeon cunning, Bat brings the rook to B2. With a steady hand, Jesus L. brings the king to E7; then bat's rook advances from B2 to F2.

Jesus L. advances the king from E7 to E6, and right after that bat sets the king on G7, watching every square. Without hurry or fear, Jesus L. places the king on E7.

From the dark, Bat pushes the king to H6, while jesus L.'s king takes E6, leaving E7 behind. Bat answers by moving the rook from F2 to H2, and jesus L. slides the king across the board, from E6 to F5.

With dungeon cunning, Bat brings the rook to H1. With a steady hand, Jesus L. brings the king to F4, and right after that bat's rook advances from H1 to C1.

Jesus L. advances the king from F4 to F5; then bat sets the rook on C2, watching every square. Without hurry or fear, Jesus L. places the king on G4.

From the dark, Bat pushes the rook to H2, and jesus L.'s king takes F5, leaving G4 behind. Bat answers by moving the rook from H2 to H1, while jesus L. slides the king across the board, from F5 to G4.

With dungeon cunning, Bat brings the rook to C1. With a steady hand, Jesus L. brings the king to F5.

Bat gives check with the rook on C5.

Jesus L. advances the king from F5 to E4, and right after that bat sets the rook on C8, watching every square. Without hurry or fear, Jesus L. places the king on D5.

From the dark, Bat pushes the rook to C2, while jesus L.'s king takes D4, leaving D5 behind. Bat answers by moving the rook from C2 to G2, and jesus L. slides the king across the board, from D4 to E3.

With dungeon cunning, Bat brings the rook to H2. With a steady hand, Jesus L. brings the king to F3, and right after that bat's rook advances from H2 to G2.

Jesus L. captures the enemy rook: the king leaps from F3 to G2.

Neither Jesus L. nor Bat claims victory. A draw on the board.