Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the king leaps from H2 to G1 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
Loading…
The battle, move by move
our hero slides the pawn across the board, from G2 to G4, and with dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the pawn to G5, while bat's rook advances from H6 to H5.
our hero advances the pawn from G5 to G6, and bat sets the rook on H4, watching every square. Without hurry or fear, our hero places the pawn on G7.
Bat gives check with the rook on H1.
our hero's king takes F2, leaving E1 behind. Bat's pawn reaches E3 and threatens our hero's king.
our hero slides the king across the board, from F2 to G3. Check from Bat: the rook plants itself on G1.
With a steady hand, our hero brings the king to H2, and bat's pawn advances from A7 to A5. Promotion: on G8, our hero turns a pawn into a queen.
Bat sets the king on E7, watching every square. From H2 to G1, our hero's king swallows Bat's rook.
From the dark, Bat pushes the knight to D8; then our hero's queen takes A2, leaving G8 behind. Bat answers by moving the king from E7 to F6.
From A2 to A4, our hero's queen swallows Bat's pawn.
With dungeon cunning, Bat brings the knight to F7. With a steady hand, our hero brings the pawn to B4. Bat advances to B4 and claims our pawn.
our hero advances the queen from A4 to A7, and bat sets the pawn on E4, watching every square. A clean strike: our hero's queen topples the pawn on B6.
From the dark, Bat pushes the pawn to C4. From B6 to B4, our hero's queen swallows Bat's pawn.
Bat answers by moving the king from F6 to E5. A clean strike: our hero's queen topples the pawn on C4.
With dungeon cunning, Bat brings the pawn to D5. Check: our hero tightens the net by bringing the queen to C7.
Bat's king advances from E5 to F6. our hero gives check with the queen on F4.
Bat sets the king on E7, watching every square. From H4, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to E8; then our hero's queen takes H5, leaving H4 behind. Bat answers by moving the king from E8 to E7.
From H5 to D5, our hero's queen swallows Bat's pawn.
With dungeon cunning, Bat brings the knight to H6. By taking the pawn on E4, our hero drives Bat into check.
Bat's king advances from E7 to D6. By taking the pawn on D4, our hero drives Bat into check.
Bat sets the king on C6, watching every square. A clean strike: our hero's queen topples the pawn on E3.
From the dark, Bat pushes the knight to F5. From E4, our hero's queen forces Bat to defend.
Bat answers by moving the king from C6 to D6. A clean strike: our hero's queen topples the knight on F5.
With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the king to G2, and bat's king advances from E7 to D6.
our hero advances the king from G2 to G3, while bat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Bat pushes the king to B7; then our hero's king takes F4, leaving G4 behind. Bat answers by moving the king from B7 to A6, and right after that our hero slides the king across the board, from F4 to E4.
With dungeon cunning, Bat brings the king to B6. With a steady hand, our hero brings the queen to D5, while bat's king advances from B6 to A7.
our hero advances the king from E4 to D4, and bat sets the king on B8, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Bat pushes the king to C8, and right after that our hero's queen takes D6, leaving D5 behind. Bat answers by moving the king from C8 to B7; then our hero slides the queen across the board, from D6 to C5.
With dungeon cunning, Bat brings the king to A6. From C8, our hero's queen forces Bat to defend.
Bat's king advances from A6 to A7. our hero advances the king from C4 to C5.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 45 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 1
- First capture
- move 8
Floor 4 statistics
Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 70% of the games on this floor.