Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the rook leaps from D1 to D5 and captures the enemy knight.
Checkmate. Bat defeats our hero on this floor.
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The battle, move by move
Without hurry or fear, our hero places the pawn on G4. Bat gives check with the rook on H1.
our hero's king takes F2, leaving E1 behind. Bat's pawn reaches E3 and threatens our hero's king.
From F2 to E3, our hero's king swallows Bat's pawn.
With dungeon cunning, Bat brings the rook to H7. With a steady hand, our hero brings the pawn to G5. Bat gives check with the pawn on D4.
our hero advances the king from E3 to F3. Bat's pawn reaches E4 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E4.
From the dark, Bat pushes the king to E7, and right after that our hero's pawn takes G6, leaving G5 behind. Bat answers by moving the rook from H7 to G7; then our hero slides the king across the board, from E4 to F5.
With dungeon cunning, Bat brings the pawn to A3. From A1 to A3, our hero's rook swallows Bat's pawn.
Bat's pawn advances from D4 to D3. A clean strike: our hero's pawn topples the pawn on D3.
Bat sets the pawn on A6, watching every square. From A3 to A6, our hero's rook swallows Bat's pawn.
From the dark, Bat pushes the king to F8. A clean strike: our hero's rook topples the pawn on B6.
Bat answers by moving the rook from G7 to D7, and right after that our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Bat brings the pawn to C4.
With a steady hand, our hero brings the king to F6, while bat's rook advances from D7 to C7. our hero advances the rook from B6 to B4, and bat sets the knight on D8, watching every square.
From G7, our hero's pawn forces Bat to defend.
From the dark, Bat pushes the king to G8, and right after that our hero's king takes G6, leaving F6 behind. Bat answers by moving the rook from C7 to C8; then our hero slides the rook across the board, from B4 to B1.
With dungeon cunning, Bat brings the rook to C7. With a steady hand, our hero brings the rook to H1. Bat captures the pawn on G7 and puts our hero in check.
our hero advances the king from G6 to F5, while bat sets the knight on C6, watching every square. Without hurry or fear, our hero places the pawn on D5.
Check from Bat: the knight plants itself on D4.
our hero's king takes E4, leaving F5 behind. Bat answers by moving the knight from D4 to B5, and right after that our hero slides the rook across the board, from H1 to B1.
With dungeon cunning, Bat brings the rook to B7. our hero gives check with the rook on G1.
Bat's king advances from G8 to F7. From F1, our hero's rook forces Bat to defend.
Bat sets the king on E7, watching every square; then without hurry or fear, our hero places the rook on F5. From the dark, Bat pushes the king to E8, and right after that our hero's king takes F4, leaving E4 behind.
Bat answers by moving the rook from B7 to C7; then our hero slides the king across the board, from F4 to G5. With dungeon cunning, Bat brings the knight to C3.
With a steady hand, our hero brings the rook to F6. Bat's rook reaches G7 and threatens our hero's king.
our hero advances the king from G5 to H6, while bat sets the rook on D7, watching every square. Without hurry or fear, our hero places the king on G6.
Bat moves the knight from C3 to D5 and topples our hero's pawn.
Check: our hero tightens the net by bringing the rook to E6.
Bat answers by moving the king from E8 to F8, and right after that our hero slides the rook across the board, from E6 to E1. With dungeon cunning, Bat brings the rook to B7.
With a steady hand, our hero brings the rook to D1, while bat's rook advances from B7 to C7. From D1 to D5, our hero's rook swallows Bat's knight.
Bat sets the king on E8, watching every square. A clean strike: our hero's rook topples the pawn on D6.
From the dark, Bat pushes the rook to D7. From E6, our hero's rook forces Bat to defend.
Bat answers by moving the rook from D7 to E7; then our hero slides the rook across the board, from E6 to A6. With dungeon cunning, Bat brings the rook to C7.
With a steady hand, our hero brings the king to F6, and bat's pawn advances from C4 to C3. our hero advances the king from F6 to E6, while bat sets the king on D8, watching every square.
Check: our hero tightens the net by bringing the rook to A8.
From the dark, Bat pushes the rook to C8; then our hero's rook takes A7, leaving A8 behind. Bat answers by moving the pawn from C3 to C2, and right after that our hero slides the king across the board, from E6 to D6.
Bat's pawn crowns on C1 and a hostile queen is born.
With a steady hand, our hero brings the rook to H7. Bat's queen reaches A3 and threatens our hero's king.
our hero advances the king from D6 to E6. Check from Bat: the queen plants itself on A6.
Without hurry or fear, our hero places the king on F7. Bat gives check with the rook on C7.
our hero's king takes G8, leaving F7 behind. Bat's queen reaches E6 and threatens our hero's king.
our hero slides the rook across the board, from H7 to F7. Check from Bat: the queen plants itself on G4.
With a steady hand, our hero brings the king to F8, and bat's queen advances from G4 to E6. our hero advances the rook from F7 to F1.
Bat's edge falls on E8 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 9 s
- Moves
- 100
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (100 moves) lasted longer than 91% of the games on this floor.