Battle chronicle

In the depths of Sewers, our hero faces Bat.

With an adventurer's precision, our hero takes the rival rook on H3.

Bat's edge closes the game: mate against our hero.

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The battle, move by move

With a steady hand, our hero brings the pawn to D4. Bat moves the rook from H6 to H2 and topples our hero's pawn.

our hero advances the knight from G1 to H3. Bat gives check with the rook on H1.

Without hurry or fear, our hero places the king on D2. Bat's pawn reaches E3 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E3.

Bat answers by moving the rook from H1 to H2, and right after that our hero slides the king across the board, from E3 to F3. With dungeon cunning, Bat brings the knight to A5.

With a steady hand, our hero brings the king to G3. Bat captures the knight on H3 and puts our hero in check.

From G3 to H3, our hero's king swallows Bat's rook.

Bat moves the pawn from C5 to D4 and topples our hero's pawn.

Without hurry or fear, our hero places the bishop on F4. From the dark, Bat pushes the knight to C6, and right after that our hero's bishop takes G5, leaving F4 behind.

Bat answers by moving the pawn from E5 to E4; then our hero slides the bishop across the board, from G5 to F6. With dungeon cunning, Bat brings the pawn to D3.

With a steady hand, our hero brings the bishop to G5, and bat's pawn advances from D5 to D4. our hero advances the bishop from G5 to F6, while bat sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the bishop on G5. From the dark, Bat pushes the king to D7; then our hero's bishop takes F6, leaving G5 behind.

Bat answers by moving the knight from C6 to B4. From F6 to D4, our hero's bishop swallows Bat's pawn.

With dungeon cunning, Bat brings the king to E8. A clean strike: our hero's bishop topples the pawn on B6.

Bat's knight advances from B4 to D5. From B6 to A5, our hero's bishop swallows Bat's pawn.

Bat sets the king on D7, watching every square; then without hurry or fear, our hero places the bishop on B4. From the dark, Bat pushes the pawn to A3.

From B4 to A3, our hero's bishop swallows Bat's pawn.

Bat answers by moving the knight from D5 to C3; then our hero slides the bishop across the board, from A3 to B2. With dungeon cunning, Bat brings the knight to E2.

With a steady hand, our hero brings the bishop to F6, and bat's knight advances from E2 to C1. our hero advances the bishop from F6 to G5, while bat sets the knight on E2, watching every square.

Without hurry or fear, our hero places the bishop on F6. From the dark, Bat pushes the knight to C3.

A clean strike: our hero's bishop topples the knight on C3.

Bat answers by moving the pawn from E4 to E3, and right after that our hero slides the bishop across the board, from C3 to E1. With dungeon cunning, Bat brings the pawn to D2.

With a steady hand, our hero brings the bishop to F2. Bat's pawn crowns on D1 and a hostile queen is born.

From F2 to E3, our hero's bishop swallows Bat's pawn.

Bat sets the pawn on D5, watching every square; then without hurry or fear, our hero places the bishop on F4. Check from Bat: the queen plants itself on D3.

our hero's bishop takes G3, leaving F4 behind. Bat answers by moving the pawn from D5 to D4; then our hero slides the king across the board, from H3 to G2.

With dungeon cunning, Bat brings the queen to B3. With a steady hand, our hero brings the bishop to F2, and bat's queen advances from B3 to A4.

our hero advances the bishop from F2 to E1. Bat gives check with the queen on A2.

Without hurry or fear, our hero places the bishop on F2. From the dark, Bat pushes the queen to A7; then our hero's bishop takes E1, leaving F2 behind.

Check from Bat: the queen plants itself on A2.

our hero slides the bishop across the board, from E1 to F2. Bat gives check with the queen on D5.

With a steady hand, our hero brings the king to F1, while bat's queen advances from D5 to A2. our hero advances the bishop from F2 to E1, and bat sets the queen on A3, watching every square.

Without hurry or fear, our hero places the bishop on F2. From the dark, Bat pushes the pawn to D3, and right after that our hero's bishop takes E1, leaving F2 behind.

Bat answers by moving the queen from A3 to A7; then our hero slides the king across the board, from F1 to G2. Check from Bat: the queen plants itself on A2.

With a steady hand, our hero brings the king to F1, and bat's queen advances from A2 to A4. our hero advances the king from F1 to F2.

Bat's queen reaches C2 and threatens our hero's king.

Without hurry or fear, our hero places the king on E3. Check from Bat: the queen plants itself on E2.

our hero's king takes F4, leaving E3 behind. Bat gives check with the queen on F1.

our hero slides the king across the board, from F4 to E3. Bat's queen reaches H3 and threatens our hero's king.

With a steady hand, our hero brings the king to F2, while bat's king advances from D7 to C6. our hero advances the king from F2 to G1, and bat sets the queen on D7, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Bat pushes the king to B5, and right after that our hero's king takes E3, leaving F2 behind.

Check from Bat: the queen plants itself on H3.

our hero slides the king across the board, from E3 to D2. Bat gives check with the queen on H2.

With a steady hand, our hero brings the king to D1, and bat's queen advances from H2 to G3. our hero advances the king from D1 to D2.

Check from Bat: the queen plants itself on H2.

Without hurry or fear, our hero places the king on D1. Checkmate: Bat finishes our hero on C2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
106
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
14 / 5
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (106 moves) lasted longer than 93% of the games on this floor.

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