Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

With an adventurer's precision, our hero takes the rival knight on B6.

Giant Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From C1 to A3, our hero's bishop swallows Giant Rat's bishop.

Giant Rat sets the knight on F7, watching every square. A clean strike: our hero's bishop topples the pawn on D6.

From the dark, Giant Rat pushes the pawn to G3. From H2 to G3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat answers by moving the bishop from E4 to F3. A clean strike: our hero's pawn topples the bishop on F3.

In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

Giant Rat advances to D6 and claims our bishop.

From G3 to F4, our hero's pawn swallows Giant Rat's pawn.

Giant Rat's king advances from E8 to D7, while our hero advances the pawn from F4 to F5. Giant Rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the pawn on F6; then from the dark, Giant Rat pushes the pawn to A5. our hero's pawn takes F7, leaving F6 behind, and right after that giant Rat answers by moving the king from D7 to E7.

Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Giant Rat brings the king to D7, while with a steady hand, our hero brings the queen to F4. Giant Rat's knight advances from D6 to C8.

From F4 to C4, our hero's queen swallows Giant Rat's pawn.

Giant Rat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the queen on C2, and right after that from the dark, Giant Rat pushes the pawn to A2.

From C2 to A2, our hero's queen swallows Giant Rat's pawn.

Giant Rat answers by moving the pawn from C6 to C5. A clean strike: our hero's queen topples the pawn on A5.

With dungeon cunning, Giant Rat brings the knight to B6. From A5 to B6, our hero's queen swallows Giant Rat's knight.

Giant Rat's king advances from D7 to E7. By taking the pawn on C5, our hero drives Giant Rat into check.

Giant Rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on E4; then from the dark, Giant Rat pushes the king to G8.

our hero's pawn takes E5, leaving E4 behind, and right after that giant Rat answers by moving the king from G8 to H8. our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Giant Rat brings the king to G8, while with a steady hand, our hero brings the queen to C6. Giant Rat's king advances from G8 to H7, and our hero advances the pawn from E6 to E7.

Giant Rat sets the king on H8, watching every square. Without hurry or fear, our hero places the queen on C7, and right after that from the dark, Giant Rat pushes the king to H7.

Promotion: on E8, our hero turns a pawn into a queen.

Giant Rat answers by moving the king from H7 to H6, while our hero slides the queen across the board, from C7 to C5. With dungeon cunning, Giant Rat brings the king to G7, and with a steady hand, our hero brings the queen to C6.

Giant Rat's king advances from G7 to H8, while our hero advances the queen from C5 to D5. Giant Rat sets the king on H7, watching every square.

Check: our hero tightens the net by bringing the queen to D7.

From the dark, Giant Rat pushes the king to H8. And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 0 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 3
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 54% of the games on this floor.

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