Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

Giant Rat moves its pawn from D2 to E1 and topples our hero's queen!

Checkmate. Giant Rat defeats our hero on this floor.

Loading…

The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Giant Rat answers by moving the bishop from A3 to B4; then our hero slides the pawn across the board, from B2 to B3.

Giant Rat advances to B3 and claims our pawn.

From C2 to B3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat's pawn advances from C6 to C5. our hero advances the bishop from C1 to B2, while giant Rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the knight on H3. Giant Rat captures the pawn on D2 and puts our hero in check.

our hero's king takes F1, leaving E1 behind. Giant Rat answers by moving the knight from E5 to F7, and right after that our hero slides the knight across the board, from H3 to G5.

With dungeon cunning, Giant Rat brings the bishop to G6. With a steady hand, our hero brings the knight to F3. Giant Rat advances to F3 and claims our knight.

From G2 to F3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat sets the bishop on F5, watching every square; then without hurry or fear, our hero places the bishop on G7. From the dark, Giant Rat pushes the pawn to D5, and right after that our hero's pawn takes H5, leaving H4 behind.

Giant Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from H5 to H6. Check from Giant Rat: the bishop plants itself on H3.

With a steady hand, our hero brings the king to G1, and giant Rat's bishop advances from D2 to E1. A clean strike: our hero's pawn topples the pawn on A4.

Giant Rat captures the pawn on F2 and puts our hero in check.

Without hurry or fear, our hero places the king on H2. From the dark, Giant Rat pushes the pawn to C4.

A clean strike: our hero's king topples the bishop on H3.

Giant Rat answers by moving the king from E7 to E6, and right after that our hero slides the king across the board, from H3 to H2. With dungeon cunning, Giant Rat brings the knight to G5.

With a steady hand, our hero brings the king to G2. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

Giant Rat's pawn advances from D5 to D4, and our hero advances the pawn from H6 to H7. Giant Rat sets the knight on E4, watching every square.

Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Giant Rat pushes the knight to C5. our hero gives check with the queen on E8.

Giant Rat answers by moving the king from E6 to D6, while our hero slides the queen across the board, from E8 to H5. With dungeon cunning, Giant Rat brings the pawn to D3, and with a steady hand, our hero brings the queen to H1.

Giant Rat's pawn advances from C4 to C3. A clean strike: our hero's queen topples the bishop on E1.

Giant Rat sets the knight on B3, watching every square. Without hurry or fear, our hero places the queen on D1; then from the dark, Giant Rat pushes the pawn to D2.

our hero's rook takes B1, leaving A1 behind, and right after that giant Rat answers by moving the pawn from C3 to C2. our hero slides the queen across the board, from D1 to E1.

Giant Rat's pawn crowns on E1 and a hostile knight is born.

With a steady hand, our hero brings the king to F1. our hero activates Backstab and silently removes a threat from Giant Rat.

Giant Rat's pawn crowns on B1 and a hostile rook is born.

our hero advances the king from F1 to F2. Giant Rat sets the knight on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on A3.

From the dark, Giant Rat pushes the knight to E6. From F8, our hero's bishop forces Giant Rat to defend.

Giant Rat answers by moving the king from D6 to E5. our hero slides the bishop across the board, from F8 to E7, and with dungeon cunning, Giant Rat brings the king to D5.

With a steady hand, our hero brings the pawn to A5, while giant Rat's rook advances from B1 to B8. our hero advances the bishop from E7 to G5.

Giant Rat sets the rook on F8, watching every square. From G5 to F4, our hero's bishop swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the rook to C8, and right after that our hero's bishop takes G5, leaving F4 behind. Giant Rat answers by moving the rook from C8 to C2.

our hero slides the king across the board, from F2 to E1, while with dungeon cunning, Giant Rat brings the king to D6. With a steady hand, our hero brings the pawn to E3, and giant Rat's king advances from D6 to C7.

our hero advances the pawn from E3 to E4. Giant Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on E5.

From the dark, Giant Rat pushes the rook to C5; then our hero's bishop takes E3, leaving G5 behind. Giant Rat answers by moving the rook from C5 to C8.

our hero slides the pawn across the board, from A3 to A4, and with dungeon cunning, Giant Rat brings the king to C6. With a steady hand, our hero brings the king to D2, while giant Rat's rook advances from C8 to H8.

our hero advances the king from D2 to C3. Giant Rat sets the rook on H4, watching every square; then without hurry or fear, our hero places the king on B3.

Check from Giant Rat: the knight plants itself on C5.

our hero's king takes A3, leaving B3 behind. Giant Rat captures the pawn on A4 and puts our hero in check.

our hero slides the king across the board, from A3 to B2, while with dungeon cunning, Giant Rat brings the knight to E6. With a steady hand, our hero brings the king to B3.

Giant Rat advances to A5 and claims our pawn.

our hero advances the king from B3 to B4. Giant Rat gives check with the rook on B5.

Without hurry or fear, our hero places the king on A4. From the dark, Giant Rat pushes the rook to B8; then our hero's pawn takes F4, leaving F3 behind.

Giant Rat answers by moving the king from C6 to D5. our hero slides the pawn across the board, from F4 to F5. Giant Rat gives check with the knight on C5.

With a steady hand, our hero brings the king to A5. Giant Rat's edge falls on B5 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 11 s
Moves
106
How it ended
checkmate
Captures (hero / opponent)
6 / 8
Material captured (hero / opponent)
10 / 22
First capture
move 2
Skills used
2

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (106 moves) lasted longer than 96% of the games on this floor.

More from floor 5