Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on B4.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
From C1 to H6, our hero's bishop swallows Bat's pawn.
Bat's rook advances from A4 to D4. our hero advances the pawn from C2 to C3, while bat sets the pawn on B5, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the pawn to E3; then our hero's pawn takes G5, leaving G4 behind.
Bat answers by moving the rook from D4 to E4, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Bat brings the knight to E7.
With a steady hand, our hero brings the pawn to G7, while bat's pawn advances from B7 to B6. our hero advances the bishop from H6 to G5, and bat sets the knight on G8, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the rook to B4. From C3 to B4, our hero's pawn swallows Bat's rook.
Bat answers by moving the pawn from E5 to E4. A clean strike: our hero's pawn topples the pawn on C5.
With dungeon cunning, Bat brings the knight to F6. From G5 to F6, our hero's bishop swallows Bat's knight.
Bat's pawn advances from D6 to D5. Promotion: on G8, our hero turns a pawn into a queen.
Bat sets the king on D7, watching every square. our hero gives check with the queen on D8.
From the dark, Bat pushes the king to E6. From D6, our hero's queen forces Bat to defend.
Bat answers by moving the king from E6 to F5, and right after that our hero slides the pawn across the board, from H4 to H5. Bat moves the pawn from B6 to C5 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to H6, while bat's pawn advances from D5 to D4. our hero advances the pawn from H6 to H7, and bat sets the pawn on D3, watching every square.
A clean strike: our hero's pawn topples the pawn on D3.
From the dark, Bat pushes the pawn to C4. By taking the pawn on E4, our hero drives Bat into check.
Bat moves the king from F5 to E4 and topples our hero's pawn.
From E5, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to F3. Promotion: on H8, our hero turns a pawn into a queen.
Bat's king advances from F3 to G4. And it is checkmate: our hero ends the game on H5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 57 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 12 / 2
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 23% of the games on this floor.