Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's queen lands on F5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to F7, and our hero's pawn takes B3, leaving B2 behind.
Rat answers by moving the king from F7 to F6, while our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the pawn to E3; then rat's knight advances from D7 to B8. our hero advances the pawn from E3 to E4, and right after that rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to F6, while our hero's king takes E2, leaving E1 behind.
Rat answers by moving the king from F6 to F7, and our hero slides the king across the board, from E2 to E3. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to D2, and right after that rat's king advances from E7 to D6. our hero advances the king from D2 to C3; then rat sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to A4, and our hero's king takes C3, leaving D2 behind.
Rat answers by moving the knight from B8 to D7, while our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to B5; then rat's knight advances from D7 to F6. our hero advances the king from C3 to D2, and right after that rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the knight to G8, while our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the knight from G8 to H6, and our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the king to C8.
our hero claims the enemy pawn by landing on G5.
Rat's pawn falls on B5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C4 to B5.
Rat sets the knight on F7, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the knight to D8, and our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the pawn from C7 to C6. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the pawn to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat's king advances from C8 to B7. our hero captures the pawn on C6 and leaves Rat in check.
Rat's knight falls on C6 and tears the pawn from our hero.
Without hurry or fear, our hero places the queen on D5. From the dark, Rat pushes the king to C7. From F7, our hero's queen forces Rat to defend.
Rat answers by moving the king from C7 to C8. Check: our hero tightens the net by bringing the queen to F5.
With dungeon cunning, Rat brings the king to C7. our hero claims the enemy pawn by landing on G4.
Rat's knight advances from C6 to E7. our hero advances the queen from G4 to G7; then rat sets the king on C6, watching every square.
our hero claims the enemy pawn by landing on E5.
Rat's knight reaches F5 and threatens our hero's king.
our hero captures the enemy knight: the queen leaps from E5 to F5.
Rat answers by moving the king from C6 to C7, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to E6; then rat's king advances from D8 to C8. our hero gives check with the pawn on E7.
Rat sets the king on C7, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to B7, while our hero's queen takes E6, leaving E8 behind. Rat answers by moving the king from B7 to A8, and our hero slides the queen across the board, from F5 to H7.
With dungeon cunning, Rat brings the king to B8. Mate. our hero's queen on E8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 35 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 2
- First capture
- move 18
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.