Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's pawn lands on B6 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the knight on F6, watching every square; then without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes F4, leaving F2 behind.

Rat moves the pawn from G4 to F3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to C4, and rat's pawn advances from E7 to E5.

our hero advances the pawn from D3 to D4, while rat sets the pawn on E4, watching every square. From F3 to E4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to D7; then our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from G2 to G4.

Rat moves the pawn from G5 to H4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on C5.

Rat's king advances from F8 to G8. From C5 to B6, our hero's pawn swallows Rat's knight.

Rat sets the king on H7, watching every square. A clean strike: our hero's pawn topples the pawn on C7.

From the dark, Rat pushes the king to H6. Promotion: on C8, our hero turns a pawn into a queen.

Rat answers by moving the king from H6 to G5; then our hero slides the queen across the board, from C8 to B8. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the pawn to C5. Rat moves the king from G5 to G4 and topples our hero's pawn.

our hero advances the king from E1 to D2, while rat sets the king on H3, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Rat pushes the king to G3. From E6, our hero's pawn forces Rat to defend.

Rat answers by moving the king from G3 to F2. Check: our hero tightens the net by bringing the queen to H2.

With dungeon cunning, Rat brings the king to F1. our hero gives check with the queen on H1.

Rat's king advances from F1 to F2. our hero advances the queen from H1 to E4, and rat sets the king on G3, watching every square.

Check: our hero tightens the net by bringing the queen to E3.

From the dark, Rat pushes the king to G2. our hero gives check with the queen on E2.

Rat answers by moving the king from G2 to H3. From E3, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G4. Check: our hero tightens the net by bringing the queen to E2.

Rat's king advances from G4 to G5. our hero gives check with the queen on E3.

Rat sets the king on H5, watching every square. From F3, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G6; then our hero's queen takes F4, leaving F3 behind. Rat answers by moving the king from G6 to H7.

By taking the pawn on H4, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's queen topples the pawn on A4.

Rat's king advances from G8 to H7. From A4 to C6, our hero's queen swallows Rat's pawn.

Rat sets the king on G8, watching every square; then without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to H8.

Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from H8 to H7. Check: our hero tightens the net by bringing the queen to E4.

With dungeon cunning, Rat brings the king to G7. our hero gives check with the queen on E7.

Rat's king advances from G7 to G8. From E6, our hero's queen forces Rat to defend.

Rat sets the king on H8, watching every square. Check: our hero tightens the net by bringing the queen to E5.

From the dark, Rat pushes the king to H7; then our hero's pawn takes C6, leaving C5 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 5 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2645 finished games (1124 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 62% of the games on this floor.

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