Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero answers with fury: the bishop leaps from C1 to H6 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero claims the enemy rook by landing on H6.
Bat sets the pawn on B5, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the knight to D8, while our hero's pawn takes G5, leaving G4 behind.
Bat answers by moving the pawn from D5 to D4, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Bat brings the knight to C6.
With a steady hand, our hero brings the pawn to G7, and right after that bat's knight advances from C6 to E7. our hero advances the rook from A1 to B1; then bat sets the pawn on A3, watching every square.
our hero claims the enemy pawn by landing on B5.
From the dark, Bat pushes the pawn to A2, and our hero's rook takes A5, leaving B5 behind. Bat answers by moving the pawn from C5 to C4.
our hero claims the enemy pawn by landing on A2.
With dungeon cunning, Bat brings the knight to G8. With a steady hand, our hero brings the rook to H2; then bat's king advances from E8 to F7.
our hero advances the king from E1 to F2. Bat's pawn reaches E3 and threatens our hero's king.
Without hurry or fear, our hero places the king on G3. A cruel blow: Bat's knight captures our hero's bishop on H6.
our hero claims the enemy knight by landing on H6.
Bat's king falls on G7 and tears the pawn from our hero.
our hero captures the enemy pawn: the rook leaps from H6 to D6.
With dungeon cunning, Bat brings the pawn to E2. our hero gives check with the rook on D7.
Bat's king advances from G7 to G6. our hero advances the king from G3 to F2; then bat sets the king on F5, watching every square.
our hero claims the enemy pawn by landing on E2.
Bat's pawn reaches D3 and threatens our hero's king.
our hero's king takes D2, leaving E2 behind. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat answers by moving the pawn from E5 to E4. our hero claims the enemy pawn by landing on A7.
With dungeon cunning, Bat brings the king to E6; then with a steady hand, our hero brings the rook to A4. Bat's king advances from E6 to D5, and right after that our hero advances the king from D2 to C3.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat sets the king on C5, watching every square. our hero captures the enemy pawn: the rook leaps from A4 to E4.
From the dark, Bat pushes the king to D5, and our hero's king takes D3, leaving C3 behind. Bat answers by moving the king from D5 to C6.
our hero slides the king across the board, from D3 to C4, and right after that with dungeon cunning, Bat brings the king to B7. With a steady hand, our hero brings the rook to E6; then bat's king advances from B7 to C8.
our hero advances the king from C4 to C5. Bat sets the king on D7, watching every square, and without hurry or fear, our hero places the king on D5.
From the dark, Bat pushes the king to C8, while our hero's rook takes E7, leaving E6 behind. Bat answers by moving the king from C8 to D8.
our hero slides the king across the board, from D5 to D6; then with dungeon cunning, Bat brings the king to C8. our hero gives check with the rook on E8.
Bat's king advances from C8 to B7. From E7, our hero's rook forces Bat to defend.
Bat sets the king on A8, watching every square, while without hurry or fear, our hero places the king on C6. From the dark, Bat pushes the king to B8, and our hero's rook takes D7, leaving E7 behind.
Bat answers by moving the king from B8 to A8. our hero slides the king across the board, from C6 to B6, and right after that with dungeon cunning, Bat brings the king to B8.
our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 34 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 60% of the games on this floor.