Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero answers with fury: the bishop leaps from H6 to E3 and captures the enemy queen.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy rook by landing on H6.
Bat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the knight to A5, while our hero's pawn takes G5, leaving G4 behind.
Bat answers by moving the king from D7 to E7, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Bat brings the king to F6.
With a steady hand, our hero brings the pawn to G7, and right after that bat's king advances from F6 to F7. our hero advances the king from E1 to F2; then bat sets the pawn on B5, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Bat pushes the pawn to A3, and our hero's king takes G3, leaving F2 behind.
Bat answers by moving the king from F7 to G8, while our hero slides the king across the board, from G3 to G4. With dungeon cunning, Bat brings the pawn to A2.
With a steady hand, our hero brings the king to G5; then bat's pawn advances from B5 to B4. our hero advances the king from G5 to G6, and right after that bat sets the pawn on A6, watching every square.
Without hurry or fear, our hero places the king on F6. From the dark, Bat pushes the knight to C6, while our hero's king takes E6, leaving F6 behind.
On A1, Bat promotes and gains a reinforcing queen.
our hero captures the enemy pawn: the king leaps from E6 to D6.
With dungeon cunning, Bat brings the knight to D4. our hero claims the enemy pawn by landing on D5.
Check from Bat: the queen plants itself on A2.
our hero captures the enemy pawn: the king leaps from D5 to C5.
Bat sets the queen on A1, watching every square, while without hurry or fear, our hero places the king on D5. From the dark, Bat pushes the queen to B1.
our hero captures the enemy pawn: the king leaps from D5 to E5.
Bat answers by moving the queen from B1 to C2. our hero claims the enemy knight by landing on D4.
Bat gives check with the queen on C3.
our hero captures the enemy pawn: the king leaps from D4 to E4.
Bat's queen reaches C6 and threatens our hero's king.
our hero advances the king from E4 to F5. Check from Bat: the queen plants itself on F3.
Without hurry or fear, our hero places the king on G5. Bat gives check with the queen on F4.
our hero's king takes G6, leaving G5 behind. Bat's queen falls on E3 and tears the pawn from our hero.
our hero captures the enemy queen: the bishop leaps from H6 to E3.
With dungeon cunning, Bat brings the pawn to A5. With a steady hand, our hero brings the bishop to B6, and right after that bat's pawn advances from A5 to A4.
our hero advances the bishop from B6 to C5; then bat sets the pawn on B3, watching every square. Without hurry or fear, our hero places the bishop on D4.
From the dark, Bat pushes the pawn to A3, and our hero's king takes F6, leaving G6 behind. Bat answers by moving the pawn from A3 to A2, while our hero slides the king across the board, from F6 to G6.
With dungeon cunning, Bat brings the pawn to B2. our hero captures the enemy pawn: the bishop leaps from D4 to B2.
On A1, Bat promotes and gains a reinforcing rook.
our hero claims the enemy rook by landing on A1.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 30 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 28 / 1
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 48% of the games on this floor.