Battle chronicle

The duel begins: Mon T. against Bat on floor 4.

Mon T.'s king lands on F2 and defeats Bat's rook!

Checkmate! Mon T. topples Bat and claims victory.

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The battle, move by move

Without hurry or fear, Mon T. places the pawn on D3. From the dark, Bat pushes the pawn to A3. Mon T. claims the enemy pawn by landing on A3.

Bat answers by moving the rook from H6 to G6, and mon T. slides the knight across the board, from G1 to H3. With dungeon cunning, Bat brings the rook to F6.

Mon T. claims the enemy pawn by landing on E4.

Bat's pawn advances from D5 to D4. Mon T. advances the knight from H3 to G5.

A cruel blow: Bat's rook captures Mon T.'s pawn on F2.

Mon T. claims the enemy rook by landing on F2.

From the dark, Bat pushes the king to E7, and mon T.'s knight takes F3, leaving G5 behind. Bat answers by moving the king from E7 to F7, while mon T. slides the pawn across the board, from C2 to C3.

With dungeon cunning, Bat brings the pawn to A6. Mon T. captures the enemy pawn: the pawn leaps from C3 to D4.

Bat's king advances from F7 to F6. Mon T. claims the enemy pawn by landing on C5.

Bat sets the king on G6, watching every square. Mon T. captures the enemy pawn: the pawn leaps from C5 to D6.

From the dark, Bat pushes the king to F7. Mon T. captures the pawn on E5 and leaves Bat in check.

Bat answers by moving the king from F7 to F6, and mon T. slides the knight across the board, from E5 to C4. With dungeon cunning, Bat brings the king to F7.

Mon T. claims the enemy pawn by landing on B6.

Bat's king advances from F7 to G6. Mon T. advances the pawn from D6 to D7; then bat sets the king on H7, watching every square.

Mon T.'s pawn crowns on D8 and becomes a queen.

From the dark, Bat pushes the pawn to A5. Mon T. gives check with the queen on E7.

Bat answers by moving the king from H7 to H8. Mon T. claims the enemy knight by landing on B7.

With dungeon cunning, Bat brings the king to G8. With a steady hand, Mon T. brings the queen to A7; then bat's pawn advances from A5 to A4.

Mon T. claims the enemy pawn by landing on A4.

Bat sets the king on H7, watching every square, and without hurry or fear, Mon T. places the pawn on E5. From the dark, Bat pushes the king to H6, while mon T.'s queen takes G4, leaving A4 behind.

Bat answers by moving the king from H6 to H7, and mon T. slides the pawn across the board, from E5 to E6. With dungeon cunning, Bat brings the king to H6.

With a steady hand, Mon T. brings the pawn to E7, and right after that bat's king advances from H6 to H7. Mon T.'s pawn crowns on E8 and becomes a queen.

Bat sets the king on H6, watching every square. And it is checkmate: Mon T. ends the game on G6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 32 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 1
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 34% of the games on this floor.

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