Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
A cruel blow: Giant Rat's bishop captures our hero's rook on E4.
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
A cruel blow: Giant Rat's knight captures our hero's pawn on B2.
our hero claims the enemy knight by landing on B2.
Giant Rat sets the bishop on B8, watching every square. our hero captures the enemy pawn: the bishop leaps from B2 to A3.
From the dark, Giant Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on C5.
Giant Rat answers by moving the bishop from G4 to H3, and our hero slides the bishop across the board, from C5 to D6. With dungeon cunning, Giant Rat brings the bishop to C8.
our hero claims the enemy bishop by landing on B8.
Giant Rat's king advances from E8 to E7. our hero captures the enemy pawn: the bishop leaps from B8 to E5.
Giant Rat sets the king on E8, watching every square, while without hurry or fear, our hero places the bishop on C3. From the dark, Giant Rat pushes the pawn to A4, and our hero's pawn takes A3, leaving A2 behind.
Giant Rat answers by moving the king from E8 to D8, while our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Giant Rat brings the king to E8.
With a steady hand, our hero brings the rook to B4; then giant Rat's king advances from E8 to F8. our hero claims the enemy pawn by landing on A4.
Giant Rat sets the bishop on B7, watching every square. our hero captures the enemy pawn: the rook leaps from A4 to E4.
A cruel blow: Giant Rat's bishop captures our hero's rook on E4.
our hero's pawn takes D3, leaving D2 behind. Giant Rat answers by moving the bishop from E4 to H7, and our hero slides the pawn across the board, from D3 to D4.
With dungeon cunning, Giant Rat brings the king to E7. Check: our hero tightens the net by bringing the bishop to B4.
Giant Rat's king advances from E7 to D7. our hero advances the pawn from D4 to D5; then giant Rat sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the pawn on D6. From the dark, Giant Rat pushes the king to C6. our hero captures the enemy pawn: the bishop leaps from B4 to A5.
Giant Rat answers by moving the bishop from H7 to G6, while our hero slides the bishop across the board, from A5 to B4. With dungeon cunning, Giant Rat brings the bishop to E4.
With a steady hand, our hero brings the knight to H3; then giant Rat's bishop advances from E4 to D3. our hero claims the enemy bishop by landing on D3.
Giant Rat sets the king on B5, watching every square, and without hurry or fear, our hero places the pawn on D7. From the dark, Giant Rat pushes the king to A6.
our hero's pawn crowns on D8 and becomes a queen.
Giant Rat answers by moving the king from A6 to A7, and our hero slides the queen across the board, from D8 to D6. With dungeon cunning, Giant Rat brings the king to A8.
With a steady hand, our hero brings the pawn to E4, and right after that giant Rat's king advances from A8 to A7. our hero advances the pawn from E4 to E5; then giant Rat sets the king on A8, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Giant Rat pushes the king to A7, and our hero's pawn takes E7, leaving E6 behind.
Giant Rat answers by moving the king from A7 to A8, while our hero slides the queen across the board, from D6 to D7. With dungeon cunning, Giant Rat brings the king to B8.
our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 9 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 16 / 6
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 65% of the games on this floor.