Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival bishop on G2.

Giant Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the rook leaps from A1 to A3.

From the dark, Giant Rat pushes the bishop to G2, while our hero's king takes E2, leaving E1 behind. Giant Rat answers by moving the pawn from A5 to A4.

our hero captures the enemy pawn: the rook leaps from A3 to A4.

A cruel blow: Giant Rat's pawn captures our hero's pawn on F2.

our hero claims the enemy pawn by landing on F2.

Giant Rat's knight advances from E5 to F7. our hero captures the enemy bishop: the king leaps from F2 to G2.

Giant Rat sets the knight on E5, watching every square, while without hurry or fear, our hero places the king on F2. From the dark, Giant Rat pushes the king to F7.

our hero captures the enemy pawn: the rook leaps from A4 to A6.

Giant Rat answers by moving the king from F7 to E8, while our hero slides the rook across the board, from A6 to A5. Giant Rat gives check with the knight on D3.

With a steady hand, our hero brings the king to E2; then giant Rat's knight advances from D3 to E5. our hero advances the king from E2 to F2, and right after that giant Rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on G2. From the dark, Giant Rat pushes the pawn to C3, while our hero's rook takes A3, leaving A5 behind.

Giant Rat answers by moving the knight from E5 to D3. our hero captures the enemy pawn: the rook leaps from A3 to C3.

With dungeon cunning, Giant Rat brings the knight to E5. With a steady hand, our hero brings the king to F2. Giant Rat gives check with the pawn on G3.

our hero advances the king from F2 to G2; then giant Rat sets the knight on G6, watching every square. our hero claims the enemy pawn by landing on C6.

From the dark, Giant Rat pushes the knight to E7. our hero captures the enemy pawn: the rook leaps from C6 to D6.

Giant Rat answers by moving the knight from E7 to F5, while our hero slides the rook across the board, from D6 to D5. Giant Rat's knight reaches E3 and threatens our hero's king.

With a steady hand, our hero brings the king to F3; then giant Rat's king advances from F7 to G6. our hero advances the rook from D5 to A5, and right after that giant Rat sets the king on F6, watching every square.

our hero captures the enemy pawn: the king leaps from F3 to F4.

Giant Rat's knight reaches G2 and threatens our hero's king.

our hero claims the enemy pawn by landing on G3.

Giant Rat answers by moving the knight from G2 to E1, and our hero slides the king across the board, from G3 to F2. With dungeon cunning, Giant Rat brings the king to G6.

our hero claims the enemy knight by landing on E1.

Giant Rat's king advances from G6 to F6. our hero advances the king from E1 to E2; then giant Rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Giant Rat pushes the king to F8, and our hero's king takes E4, leaving E3 behind.

Giant Rat answers by moving the king from F8 to G7, while our hero slides the rook across the board, from A5 to A6. With dungeon cunning, Giant Rat brings the king to H7.

With a steady hand, our hero brings the king to F5; then giant Rat's king advances from H7 to G7. our hero advances the king from F5 to G5, and right after that giant Rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Giant Rat pushes the king to G7, while our hero's king takes G5, leaving F5 behind.

Giant Rat answers by moving the king from G7 to G8, and our hero slides the king across the board, from G5 to G6. With dungeon cunning, Giant Rat brings the king to F8.

With a steady hand, our hero brings the rook to A7, and right after that giant Rat's king advances from F8 to E8. our hero advances the king from G6 to F6; then giant Rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on E6. From the dark, Giant Rat pushes the king to C8, and our hero's king takes D6, leaving E6 behind.

Giant Rat answers by moving the king from C8 to B8, while our hero slides the rook across the board, from A7 to G7. With dungeon cunning, Giant Rat brings the king to A8.

With a steady hand, our hero brings the king to C6; then giant Rat's king advances from A8 to B8. our hero advances the rook from G7 to F7, and right after that giant Rat sets the king on A8, watching every square.

Without hurry or fear, our hero places the king on B6. From the dark, Giant Rat pushes the king to B8. our hero delivers the final mate from F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 7 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
17 / 1
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 84% of the games on this floor.

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