Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's king lands on D1 and defeats Bat's queen!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

From C1 to H6, our hero's bishop swallows Bat's pawn.

Bat answers by moving the pawn from E4 to E3; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Bat brings the knight to F6.

From H6 to E3, our hero's bishop swallows Bat's pawn.

Bat's king advances from E8 to F8. our hero advances the bishop from E3 to C1, while bat sets the knight on H5, watching every square.

our hero gives check with the bishop on H6.

From the dark, Bat pushes the king to E7; then our hero's bishop takes E3, leaving H6 behind. Bat answers by moving the knight from H5 to G3, and right after that our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Bat brings the king to F6. With a steady hand, our hero brings the pawn to H6, while bat's rook advances from A4 to C4.

our hero advances the pawn from H6 to H7, and bat sets the rook on C3, watching every square. Without hurry or fear, our hero places the bishop on G1.

From the dark, Bat pushes the knight to E2. From E1 to E2, our hero's king swallows Bat's knight.

Bat answers by moving the rook from C3 to F3. A clean strike: our hero's king topples the rook on F3.

With dungeon cunning, Bat brings the king to E7. Promotion: on H8, our hero turns a pawn into a queen.

Bat's king advances from E7 to E6. our hero advances the bishop from G1 to H2, while bat sets the king on F5, watching every square.

Without hurry or fear, our hero places the bishop on G3. From the dark, Bat pushes the king to G6.

Check: our hero tightens the net by bringing the queen to G8.

Bat answers by moving the king from G6 to H6, and right after that our hero slides the bishop across the board, from G3 to H4. Check from Bat: the pawn plants itself on E4.

A clean strike: our hero's king topples the pawn on E4.

Bat gives check with the pawn on D5.

From E4 to D5, our hero's king swallows Bat's pawn.

Bat sets the king on H5, watching every square. our hero gives check with the queen on H8.

From the dark, Bat pushes the king to G4, and right after that our hero's king takes E4, leaving D5 behind. Bat answers by moving the king from G4 to H3.

Check: our hero tightens the net by bringing the bishop to F2.

With dungeon cunning, Bat brings the king to G2. our hero gives check with the queen on H2.

Bat moves the king from G2 to H2 and topples our hero's queen.

our hero advances the king from E4 to F3, while bat sets the pawn on C4, watching every square. Check: our hero tightens the net by bringing the bishop to G3.

From the dark, Bat pushes the king to G1. our hero gives check with the bishop on F2.

Bat answers by moving the king from G1 to H2. From G3, our hero's bishop forces Bat to defend.

With dungeon cunning, Bat brings the king to G1. With a steady hand, our hero brings the king to E2, while bat's king advances from G1 to H1.

our hero advances the king from E2 to F2, and bat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on F1.

From the dark, Bat pushes the pawn to C2, and right after that our hero's bishop takes F2, leaving G3 behind. Bat's pawn crowns on C1 and a hostile queen is born.

our hero slides the king across the board, from F1 to E2, while with dungeon cunning, Bat brings the queen to C3. With a steady hand, our hero brings the bishop to E1, and bat's queen advances from C3 to F6.

our hero advances the king from E2 to D2, while bat sets the pawn on B5, watching every square. Without hurry or fear, our hero places the king on C1.

Check from Bat: the queen plants itself on G5.

our hero's king takes B1, leaving C1 behind. Bat answers by moving the pawn from B7 to B6, and right after that our hero slides the bishop across the board, from E1 to F2.

With dungeon cunning, Bat brings the queen to G8. A clean strike: our hero's bishop topples the pawn on B6.

Bat's queen advances from G8 to C8. our hero advances the bishop from B6 to F2, and bat sets the queen on C4, watching every square.

Without hurry or fear, our hero places the king on B2. From the dark, Bat pushes the queen to F4, and right after that our hero's bishop takes D4, leaving F2 behind.

Bat answers by moving the queen from F4 to F7; then our hero slides the king across the board, from B2 to C2. With dungeon cunning, Bat brings the queen to E8.

With a steady hand, our hero brings the king to D2, and bat's queen advances from E8 to H5. our hero advances the king from D2 to E1, while bat sets the king on G2, watching every square.

Without hurry or fear, our hero places the bishop on F2. From the dark, Bat pushes the queen to D5; then our hero's king takes E2, leaving E1 behind.

Bat's queen reaches D1 and threatens our hero's king.

From E2 to D1, our hero's king swallows Bat's queen.

With dungeon cunning, Bat brings the king to F3. With a steady hand, our hero brings the king to E1, while bat's king advances from F3 to G2.

our hero advances the king from E1 to E2, and bat sets the king on H1, watching every square. Without hurry or fear, our hero places the king on F1.

From the dark, Bat pushes the king to H2. From G1, our hero's bishop forces Bat to defend.

Bat answers by moving the king from H2 to G3. Check: our hero tightens the net by bringing the bishop to F2.

With dungeon cunning, Bat brings the king to F3. With a steady hand, our hero brings the king to G1, and bat's king advances from F3 to F4.

our hero advances the king from G1 to G2, while bat sets the king on E4, watching every square. Without hurry or fear, our hero places the king on G3.

From the dark, Bat pushes the king to E5; then our hero's king takes G4, leaving G3 behind. Bat answers by moving the king from E5 to E6, and right after that our hero slides the bishop across the board, from F2 to H4.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the king to F5, while bat's king advances from D7 to D6.

our hero advances the bishop from H4 to F6, and bat sets the king on D5, watching every square. Without hurry or fear, our hero places the bishop on E5.

From the dark, Bat pushes the pawn to B4, and right after that our hero's king takes F4, leaving F5 behind. Bat answers by moving the king from D5 to C5; then our hero slides the king across the board, from F4 to E4.

With dungeon cunning, Bat brings the king to B6. With a steady hand, our hero brings the king to D3, and bat's king advances from B6 to C5.

Check: our hero tightens the net by bringing the bishop to D4.

Bat sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the king to B7.

A clean strike: our hero's king topples the pawn on B4.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
13 min 2 s
Moves
131
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
23 / 9
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (131 moves) lasted longer than 98% of the games on this floor.

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