Battle chronicle
In the depths of Sewers, our hero faces Centipede.
our hero's bishop lands on F4 and defeats Centipede's rook!
our hero's clock hits zero. Centipede celebrates the win.
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The battle, move by move
From A1 to A6, our hero's rook swallows Centipede's pawn.
From the dark, Centipede pushes the pawn to E4. A clean strike: our hero's rook topples the pawn on A7.
Centipede answers by moving the pawn from D7 to D5, and right after that our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Centipede brings the knight to C6.
A clean strike: our hero's bishop topples the pawn on C5.
Centipede's bishop advances from F5 to G6. From A7 to G7, our hero's rook swallows Centipede's pawn.
Centipede sets the rook on F4, watching every square; then without hurry or fear, our hero places the bishop on E7. From the dark, Centipede pushes the bishop to F5.
From E7 to G5, our hero's bishop swallows Centipede's pawn.
Centipede answers by moving the knight from C6 to E5. A clean strike: our hero's bishop topples the rook on F4.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
With dungeon cunning, Centipede brings the king to F8, and with a steady hand, our hero brings the rook to G5. Centipede's bishop advances from F5 to E4.
A clean strike: our hero's bishop topples the knight on E5.
Centipede sets the king on E8, watching every square. From E5 to D4, our hero's bishop swallows Centipede's pawn.
From the dark, Centipede pushes the king to D8. our hero's rook takes G4, leaving G5 behind, and right after that centipede answers by moving the bishop from E4 to B1.
Check: our hero tightens the net by bringing the bishop to B6.
With dungeon cunning, Centipede brings the king to E8. our hero gives check with the rook on G8.
Centipede's king advances from E8 to E7. From G7, our hero's rook forces Centipede to defend.
Centipede sets the king on D6, watching every square. Check: our hero tightens the net by bringing the bishop to C7.
From the dark, Centipede pushes the king to C5. our hero's rook takes D7, leaving G7 behind; then centipede answers by moving the bishop from B1 to A2.
our hero slides the rook across the board, from D7 to D6. With dungeon cunning, Centipede brings the bishop to C4. Check: our hero tightens the net by bringing the bishop to B6.
Centipede's king advances from C5 to B4, while our hero advances the rook from D6 to C6. Centipede sets the bishop on F1, watching every square.
From C5, our hero's bishop forces Centipede to defend.
From the dark, Centipede pushes the king to C3. A clean strike: our hero's king topples the bishop on F1.
Centipede answers by moving the king from C3 to D3, and our hero slides the rook across the board, from C6 to D6. With dungeon cunning, Centipede brings the pawn to D4.
By taking the pawn on D4, our hero drives Centipede into check.
Centipede's king advances from D3 to C2.
our hero's clock hits zero. Centipede celebrates the win.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 19 min 14 s
- Moves
- 48
- How it ended
- time out
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 18 / 0
- First capture
- move 0
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (48 moves) lasted longer than 36% of the games on this floor.