Battle chronicle
In the depths of Sewers, our hero faces Centipede.
our hero answers with fury: the king leaps from C4 to D5 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
From C1 to G5, our hero's bishop swallows Centipede's bishop.
Centipede gives check with the knight on C2.
our hero slides the king across the board, from E1 to D2, while with dungeon cunning, Centipede brings the rook to A5. From D2 to C2, our hero's king swallows Centipede's knight.
Check from Centipede: the rook plants itself on A2.
our hero advances the king from C2 to D3, while centipede sets the rook on B2, watching every square. Without hurry or fear, our hero places the bishop on C1.
Centipede's pawn reaches C4 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on C4.
Centipede answers by moving the rook from B2 to B8, and right after that our hero slides the king across the board, from C4 to D3. With dungeon cunning, Centipede brings the rook to B6.
With a steady hand, our hero brings the bishop to E3. Centipede's rook reaches D6 and threatens our hero's king.
our hero advances the king from D3 to C4, and centipede sets the rook on D5, watching every square. A clean strike: our hero's king topples the rook on D5.
From the dark, Centipede pushes the king to F7. From E3 to A7, our hero's bishop swallows Centipede's pawn.
Centipede answers by moving the pawn from D7 to D6; then our hero slides the bishop across the board, from A7 to F2. Check from Centipede: the pawn plants itself on E6.
From D5 to D6, our hero's king swallows Centipede's pawn.
Centipede's king advances from F7 to E8. A clean strike: our hero's king topples the pawn on E6.
Centipede sets the pawn on F4, watching every square. From E6 to E5, our hero's king swallows Centipede's pawn.
From the dark, Centipede pushes the pawn to G5; then our hero's king takes F5, leaving E5 behind. Centipede answers by moving the king from E8 to D8.
From F5 to G5, our hero's king swallows Centipede's pawn.
With dungeon cunning, Centipede brings the king to D7. A clean strike: our hero's king topples the pawn on F4.
Centipede's king advances from D7 to E7. our hero advances the pawn from E2 to E4, and centipede sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Centipede pushes the king to G8, and right after that our hero's pawn takes E6, leaving E5 behind.
Centipede answers by moving the king from G8 to G7; then our hero slides the king across the board, from F4 to F5. With dungeon cunning, Centipede brings the king to H7.
With a steady hand, our hero brings the king to F6, and centipede's king advances from H7 to H6. our hero advances the king from F6 to F7, while centipede sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Centipede pushes the king to H8.
Promotion: on E8, our hero turns a pawn into a queen.
Centipede answers by moving the king from H8 to H7, and right after that our hero slides the queen across the board, from E8 to E1. With dungeon cunning, Centipede brings the king to H8.
With a steady hand, our hero brings the queen to G1, while centipede's king advances from H8 to H7. our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 18 / 0
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 51% of the games on this floor.