Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
Giant Rat moves its king from D6 to E7 and topples our hero's queen!
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Giant Rat gives check with the bishop on B4.
Without hurry or fear, our hero places the king on F1. From the dark, Giant Rat pushes the knight to D7.
A clean strike: our hero's pawn topples the pawn on F4.
Giant Rat answers by moving the bishop from E4 to F5, and right after that our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Giant Rat brings the knight to F6.
With a steady hand, our hero brings the knight to D4, while giant Rat's pawn advances from A5 to A4. From D4 to F5, our hero's knight swallows Giant Rat's bishop.
Giant Rat sets the pawn on C5, watching every square. By taking the pawn on D6, our hero drives Giant Rat into check.
From the dark, Giant Rat pushes the king to E7. From D6 to C4, our hero's knight swallows Giant Rat's pawn.
Giant Rat answers by moving the knight from F6 to H5; then our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Giant Rat brings the pawn to G3.
From H2 to G3, our hero's pawn swallows Giant Rat's pawn.
Giant Rat's king advances from E7 to F6. our hero advances the pawn from G3 to G4. Giant Rat's knight reaches G3 and threatens our hero's king.
Without hurry or fear, our hero places the king on F2. Check from Giant Rat: the knight plants itself on E4.
our hero's king takes E3, leaving F2 behind. Giant Rat answers by moving the knight from E4 to G3, and right after that our hero slides the knight across the board, from C4 to D6.
With dungeon cunning, Giant Rat brings the king to G5. our hero gives check with the king on F3.
Giant Rat's king advances from G5 to F6. From F3 to G3, our hero's king swallows Giant Rat's knight.
Giant Rat sets the king on E5, watching every square; then without hurry or fear, our hero places the knight on B7. From the dark, Giant Rat pushes the king to D5, and right after that our hero's pawn takes F6, leaving F5 behind.
Giant Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Giant Rat brings the pawn to A3.
Promotion: on F8, our hero turns a pawn into a queen.
Giant Rat moves the bishop from B4 to F8 and topples our hero's queen.
our hero advances the pawn from G4 to G5, while giant Rat sets the bishop on B4, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Giant Rat pushes the king to C6. Check: our hero tightens the net by bringing the knight to D8.
Giant Rat answers by moving the king from C6 to D6, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Giant Rat brings the king to D7.
With a steady hand, our hero brings the knight to B7. Giant Rat gives check with the bishop on E1.
our hero advances the king from G3 to F3, and giant Rat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the bishop on B2.
From the dark, Giant Rat pushes the bishop to B4. Promotion: on G8, our hero turns a pawn into a queen.
Giant Rat's pawn crowns on A1 and a hostile queen is born.
A clean strike: our hero's bishop topples the queen on A1.
With dungeon cunning, Giant Rat brings the bishop to E7. With a steady hand, our hero brings the queen to G7, and giant Rat's king advances from D7 to C6.
From A5, our hero's knight forces Giant Rat to defend.
Giant Rat sets the king on D6, watching every square. By taking the bishop on E7, our hero drives Giant Rat into check.
Giant Rat moves the king from D6 to E7 and topples our hero's queen.
A clean strike: our hero's knight topples the pawn on C4.
Giant Rat answers by moving the king from E7 to E6, and right after that our hero slides the knight across the board, from C4 to B6. With dungeon cunning, Giant Rat brings the king to E7.
With a steady hand, our hero brings the pawn to C4, while giant Rat's king advances from E7 to F7. our hero advances the pawn from C4 to C5, and giant Rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Giant Rat pushes the king to G5, and right after that our hero's pawn takes C7, leaving C6 behind.
Giant Rat answers by moving the king from G5 to G6. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Giant Rat brings the king to H7. From C7, our hero's queen forces Giant Rat to defend.
Giant Rat's king advances from H7 to G8. our hero advances the knight from B6 to D5, while giant Rat sets the king on F8, watching every square.
our hero gives check with the bishop on G7.
From the dark, Giant Rat pushes the king to G8. From F7, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from G8 to H7. our hero delivers the final mate from F6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 18 s
- Moves
- 87
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 24 / 18
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 86% of the games on this floor.