Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival pawn on B6.

Slug's edge closes the game: mate against our hero.

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The battle, move by move

our hero's pawn takes H3, leaving H2 behind. Slug's pawn falls on H3 and tears the pawn from our hero.

our hero slides the bishop across the board, from C1 to E3; then with dungeon cunning, Slug brings the pawn to H2. With a steady hand, our hero brings the bishop to G1, and right after that slug's bishop advances from E4 to A8.

our hero captures the enemy pawn: the bishop leaps from G1 to H2.

Slug sets the bishop on E4, watching every square. our hero claims the enemy pawn by landing on D6.

From the dark, Slug pushes the pawn to C2. our hero captures the enemy pawn: the bishop leaps from D6 to C5.

On C1, Slug promotes and gains a reinforcing queen.

our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Slug brings the bishop to H1. With a steady hand, our hero brings the king to D3; then slug's bishop advances from H1 to C6.

our hero advances the bishop from C5 to E3, and right after that slug sets the queen on H1, watching every square. our hero captures the enemy pawn: the bishop leaps from E3 to B6.

From the dark, Slug pushes the pawn to B4, while our hero's bishop takes D4, leaving B6 behind. Slug answers by moving the king from E8 to D7, and our hero slides the bishop across the board, from D4 to C3.

With dungeon cunning, Slug brings the king to E6. our hero claims the enemy pawn by landing on B4.

Check from Slug: the queen plants itself on D5.

our hero advances the king from D3 to C3; then slug sets the bishop on A4, watching every square. Without hurry or fear, our hero places the bishop on A3.

From the dark, Slug pushes the king to F5, and our hero's king takes B4, leaving C3 behind. In that instant, Backstab: one of Slug's pieces vanishes without a trace.

Check from Slug: the queen plants itself on B3.

our hero slides the king across the board, from B4 to A5. Checkmate: Slug finishes our hero on B5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
42 s
Moves
34
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
5 / 1
First capture
move 1
Skills used
1

Floor 2 statistics

Against Slug, heroes have won 40% of 1575 finished games (625 wins, 282 losses, 668 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 16% of the games on this floor.

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