Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival pawn on B6.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to C4, and right after that slug's pawn advances from E4 to E3.

our hero captures the enemy pawn: the pawn leaps from C4 to B5.

Slug sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on E3.

From the dark, Slug pushes the king to C7, and our hero's pawn takes E4, leaving E3 behind. Slug answers by moving the pawn from F7 to F5.

our hero claims the enemy pawn by landing on F5.

With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the pawn to F6; then slug's king advances from C8 to D7.

our hero advances the pawn from F6 to F7, and right after that slug sets the king on E6, watching every square. our hero's pawn crowns on F8 and becomes a queen.

From the dark, Slug pushes the pawn to D4, while our hero's queen takes F2, leaving F8 behind. Slug answers by moving the king from E6 to D5.

From F3, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to D6. Check: our hero tightens the net by bringing the queen to C6.

Slug's king advances from D6 to E7. our hero captures the enemy pawn: the queen leaps from C6 to B6.

Slug sets the king on F7, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Slug pushes the king to G6. our hero captures the enemy pawn: the queen leaps from C5 to D4.

Slug answers by moving the king from G6 to H5, while our hero slides the queen across the board, from D4 to C3. With dungeon cunning, Slug brings the king to H4.

our hero captures the enemy pawn: the queen leaps from C3 to B3.

Slug's king advances from H4 to G4. Check: our hero tightens the net by bringing the queen to F3.

Slug sets the king on G5, watching every square, and without hurry or fear, our hero places the pawn on B6. From the dark, Slug pushes the king to H4, while our hero's pawn takes B7, leaving B6 behind.

Slug answers by moving the king from H4 to G5. our hero's pawn crowns on B8 and becomes a queen.

With dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the pawn to E4, and right after that slug's king advances from H6 to G7.

our hero advances the pawn from E4 to E5; then slug sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Slug pushes the king to G7, and our hero's pawn takes E7, leaving E6 behind. Slug answers by moving the king from G7 to H7.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Slug brings the king to G7. Check: our hero tightens the net by bringing the queen to F7.

Slug's king advances from G7 to H6. our hero advances the queen from E8 to E5.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
48 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1575 finished games (625 wins, 282 losses, 668 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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